Searched refs:getColors (Results 1 – 10 of 10) sorted by relevance
125 int color = gradientColor.getColors()[i]; in addOpacityStopsToGradientIfNeeded()132 gradientColor.getColors()[i] = color; in addOpacityStopsToGradientIfNeeded()
45 const RenderTargetArray &getColors() const;108 const gl::AttachmentArray<RenderTargetT *> &RenderTargetCache<RenderTargetT>::getColors() const in getColors() function
20 public int[] getColors() { in getColors() method in GradientColor
97 int[] colors = applyDynamicColorsIfNeeded(gradientColor.getColors()); in getLinearGradient()117 int[] colors = applyDynamicColorsIfNeeded(gradientColor.getColors()); in getRadialGradient()
161 int[] colors = applyDynamicColorsIfNeeded(gradientColor.getColors()); in getLinearGradient()178 int[] colors = applyDynamicColorsIfNeeded(gradientColor.getColors()); in getRadialGradient()
301 const auto &colorRenderTargets = renderTargetCache.getColors(); in IsAnyAttachment3DWithoutAllLayers()1148 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit()1168 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit()1347 const auto &colorRenderTargets = mRenderTargetCache.getColors(); in updateLayerCount()1409 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[drawColorIndexGL]; in resolveColorWithSubpass()1438 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in resolveColorWithCommand()1469 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in resolveColorWithCommand()1559 const auto &colorRenderTargets = mRenderTargetCache.getColors(); in invalidateImpl()1653 RenderTargetVk *renderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in updateColorAttachment()1740 RenderTargetVk *renderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in flushColorAttachmentUpdates()[all …]
48 return mRenderTargetCache.getColors(); in getCachedColorRenderTargets()
63 ANGLE_TRY(mRenderer->applyRenderTarget(context, mRenderTargetCache.getColors()[0], in clearImpl()74 mRenderer->clear(clearParams, mRenderTargetCache.getColors()[0], in clearImpl()
427 for (auto *renderTarget : mRenderTargetCache.getColors()) in getFirstRenderTarget()