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Searched refs:getCompatibleRenderPass (Results 1 – 11 of 11) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkResourceProvider.cpp144 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); in findCompatibleRenderPass()
154 fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass(); in findCompatibleRenderPass()
167 const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass(); in findCompatibleRenderPass()
581 renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, stencilOps); in getRenderPass()
DGrVkResourceProvider.h234 GrVkRenderPass* getCompatibleRenderPass() const { in getCompatibleRenderPass() function
/external/skia/src/gpu/vk/
DGrVkResourceProvider.h277 const GrVkRenderPass* getCompatibleRenderPass() const { in getCompatibleRenderPass() function
DGrVkResourceProvider.cpp135 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); in findCompatibleRenderPass()
624 GrVkRenderPass* renderPass = GrVkRenderPass::Create(gpu, *this->getCompatibleRenderPass(), in getRenderPass()
/external/angle/src/libANGLE/renderer/vulkan/
DCommandGraph.cpp482 ANGLE_TRY(context->getCompatibleRenderPass(mRenderPassDesc, &compatibleRenderPass)); in beginInsideRenderPassRecording()
DContextVk.h429 angle::Result getCompatibleRenderPass(const vk::RenderPassDesc &desc,
Dvk_cache_utils.h1482 ANGLE_INLINE angle::Result getCompatibleRenderPass(ContextVk *contextVk,
Dvk_helpers.h2509 ANGLE_TRY(renderPassCache->getCompatibleRenderPass( in getGraphicsPipeline()
DFramebufferVk.cpp2039 ANGLE_TRY(contextVk->getCompatibleRenderPass(mRenderPassDesc, &compatibleRenderPass)); in getFramebuffer()
DContextVk.cpp5366 angle::Result ContextVk::getCompatibleRenderPass(const vk::RenderPassDesc &desc, in getCompatibleRenderPass() function in rx::ContextVk
5370 return mRenderPassCache.getCompatibleRenderPass(this, desc, renderPassOut); in getCompatibleRenderPass()
DUtilsVk.cpp1941 ANGLE_TRY(contextVk->getCompatibleRenderPass(renderPassDesc, &compatibleRenderPass)); in startRenderPass()