Searched refs:getCompatibleRenderPass (Results 1 – 11 of 11) sorted by relevance
/external/skqp/src/gpu/vk/ |
D | GrVkResourceProvider.cpp | 144 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); in findCompatibleRenderPass() 154 fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass(); in findCompatibleRenderPass() 167 const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass(); in findCompatibleRenderPass() 581 renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, stencilOps); in getRenderPass()
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D | GrVkResourceProvider.h | 234 GrVkRenderPass* getCompatibleRenderPass() const { in getCompatibleRenderPass() function
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/external/skia/src/gpu/vk/ |
D | GrVkResourceProvider.h | 277 const GrVkRenderPass* getCompatibleRenderPass() const { in getCompatibleRenderPass() function
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D | GrVkResourceProvider.cpp | 135 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); in findCompatibleRenderPass() 624 GrVkRenderPass* renderPass = GrVkRenderPass::Create(gpu, *this->getCompatibleRenderPass(), in getRenderPass()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | CommandGraph.cpp | 482 ANGLE_TRY(context->getCompatibleRenderPass(mRenderPassDesc, &compatibleRenderPass)); in beginInsideRenderPassRecording()
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D | ContextVk.h | 429 angle::Result getCompatibleRenderPass(const vk::RenderPassDesc &desc,
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D | vk_cache_utils.h | 1482 ANGLE_INLINE angle::Result getCompatibleRenderPass(ContextVk *contextVk,
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D | vk_helpers.h | 2509 ANGLE_TRY(renderPassCache->getCompatibleRenderPass( in getGraphicsPipeline()
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D | FramebufferVk.cpp | 2039 ANGLE_TRY(contextVk->getCompatibleRenderPass(mRenderPassDesc, &compatibleRenderPass)); in getFramebuffer()
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D | ContextVk.cpp | 5366 angle::Result ContextVk::getCompatibleRenderPass(const vk::RenderPassDesc &desc, in getCompatibleRenderPass() function in rx::ContextVk 5370 return mRenderPassCache.getCompatibleRenderPass(this, desc, renderPassOut); in getCompatibleRenderPass()
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D | UtilsVk.cpp | 1941 ANGLE_TRY(contextVk->getCompatibleRenderPass(renderPassDesc, &compatibleRenderPass)); in startRenderPass()
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