Searched refs:getCompileStatus (Results 1 – 15 of 15) sorted by relevance
63 testFailed = !shader.getCompileStatus(); in verifyShader()68 testFailed = shader.getCompileStatus(); in verifyShader()
155 if (shader.getCompileStatus()) in generateAndVerifyShader()
94 testFailed = !shader.getCompileStatus(); in verifyShader()99 testFailed = shader.getCompileStatus(); in verifyShader()
390 …TCU_CHECK_MSG(vtxShader.getCompileStatus() && frgShader.getCompileStatus(), "failed to build shade… in iterate()
1525 if (shader.getCompileStatus()) in iterate()
4031 if (!vertexShader.getCompileStatus() || in iterate()4032 !fragmentShader.getCompileStatus() || in iterate()4033 !geometryShader.getCompileStatus()) in iterate()
194 if (shader.getCompileStatus()) in verifyShader()
113 CompileStatus getCompileStatus() const { return mCompileStatus; } in getCompileStatus() function
411 shadersOk = shadersOk && m_shaders[shaderType].back()->getCompileStatus(); in init()486 shadersOk = shadersOk && shaders[shaderNdx]->getCompileStatus(); in init()
100 bool getCompileStatus (void) const { return getInfo().compileOk; } in getCompileStatus() function in glu::Shader
738 if (!shader.getCompileStatus()) in test()
588 if (!vs.getCompileStatus()) in createProgram()596 if (!fs.getCompileStatus()) in createProgram()
114 TCU_CHECK(getCompileStatus()); in CheckedShader()
798 if (!shader.getCompileStatus()) in test()
1023 json->addCString("CompileStatus", CompileStatusToString(shaderState.getCompileStatus())); in SerializeShaderState()