/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render() 112 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render() 114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 115 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render() 123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render() 124 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render() 129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render() 130 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render() [all …]
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D | es3fFboInvalidateTests.cpp | 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render() 159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render() 160 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render() 170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render() 171 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render() 193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render() 194 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render() 221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render() 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render() [all …]
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D | es3fFboDepthbufferTests.cpp | 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render() 80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 107 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render() 128 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render() 203 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, -1.0f, 2.0f, green); in render() 204 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render() 209 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, 1.0f, 1.0f, red); in render() [all …]
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D | es3fFboColorbufferTests.cpp | 234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render() 235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render() 236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render() 241 texToFbo0Shader.setUniforms(*getCurrentContext(), texToFbo0ShaderID); in render() 242 texToFbo1Shader.setUniforms(*getCurrentContext(), texToFbo1ShaderID); in render() 243 multiTexShader.setUniforms (*getCurrentContext(), multiTexShaderID); in render() 301 …sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0… in render() 311 …sglr::drawQuad(*getCurrentContext(), multiTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render() 367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader); in render() [all …]
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D | es3fFramebufferBlitTests.cpp | 77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 84 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 85 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 110 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render() 133 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 370 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); in render() 371 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); in render() 404 …gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstR… in render() 405 …sglr::drawQuad(*getCurrentContext(), gradShaderDstID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0… in render() [all …]
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D | es3fFboMultisampleTests.cpp | 89 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 90 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 137 …gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render() 138 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render() 163 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-col… in render() 164 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1)); in render() 194 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.… in render() 195 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d)); in render() 218 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.… in render() 219 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
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D | es3fFboTestCase.cpp | 129 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias); in readPixels() 134 getCurrentContext()->readPixels(dst, x, y, width, height); in readPixels() 371 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value); in clearColorBuffer()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 277 Context* getCurrentContext (void) in getCurrentContext() function 284 Context* const ctx = getCurrentContext(); in glGetError() 294 Context* const ctx = getCurrentContext(); in glGetIntegerv() 464 Context* const ctx = getCurrentContext(); in glGetString() 481 Context* const ctx = getCurrentContext(); in glGetStringi() 502 Context* const ctx = getCurrentContext(); in glCreateProgram() 508 Context* const ctx = getCurrentContext(); in glCreateShader() 531 Context* const ctx = getCurrentContext(); in glGenTextures() 542 Context* const ctx = getCurrentContext(); in glGenQueries() 553 Context* const ctx = getCurrentContext(); in glGenBuffers() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 136 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 141 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 187 …sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render() 231 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 232 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render() 235 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 314 …sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render() 332 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); in render() 334 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); in render()
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D | es31fFboTestCase.cpp | 133 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias); in readPixels() 138 getCurrentContext()->readPixels(dst, x, y, width, height); in readPixels() 391 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value); in clearColorBuffer()
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/external/catch2/include/internal/ |
D | catch_console_colour.cpp | 108 IConfigPtr config = getCurrentContext().getConfig(); in platformColourInstance() 163 getCurrentContext().getConfig()->stream() in setColour() 182 IConfigPtr config = getCurrentContext().getConfig(); in platformColourInstance()
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D | catch_context.h | 53 inline IContext& getCurrentContext() in getCurrentContext() function
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D | catch_assertionhandler.cpp | 72 return getCurrentContext().getConfig()->allowThrows(); in allowThrows()
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D | catch_fatal_condition.cpp | 25 Catch::getCurrentContext().getResultCapture()->handleFatalErrorCondition( message ); in reportFatal()
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/external/mesa3d/src/glx/ |
D | g_glxglvnddispatchfuncs.c | 320 if (!__VND->getCurrentContext()) in dispatch_GetCurrentDisplayEXT() 419 if (!__VND->getCurrentContext()) in dispatch_GetVideoSyncSGI() 535 if (!__VND->getCurrentContext()) in dispatch_SwapIntervalSGI() 557 if (!__VND->getCurrentContext()) in dispatch_WaitVideoSyncSGI() 683 if (!__VND->getCurrentContext()) in dispatch_GetSwapIntervalMESA() 743 if (!__VND->getCurrentContext()) in dispatch_QueryCurrentRendererIntegerMESA() 764 if (!__VND->getCurrentContext()) in dispatch_QueryCurrentRendererStringMESA() 881 if (!__VND->getCurrentContext()) in dispatch_SwapIntervalMESA()
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | FunctionsWGL.cpp | 60 getCurrentContext(nullptr), in FunctionsWGL() 113 GetWGLProcAddress(glModule, getProcAddress, "wglGetCurrentContext", &getCurrentContext); in initialize()
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D | FunctionsWGL.h | 36 PFNWGLGETCURRENTCONTEXTPROC getCurrentContext; variable
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/external/swiftshader/src/OpenGL/libEGL/ |
D | main.h | 52 Context *getCurrentContext();
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D | libEGL.cpp | 603 egl::Context *context = egl::getCurrentContext(); in WaitClient() 744 egl::Context *context = egl::getCurrentContext(); in BindTexImage() 798 egl::Context *context = egl::getCurrentContext(); in SwapInterval() 1013 EGLContext context = egl::getCurrentContext(); in GetCurrentContext() 1042 egl::Context *context = egl::getCurrentContext(); in GetCurrentDisplay() 1100 egl::Context *context = egl::getCurrentContext(); in WaitGL() 1120 egl::Context *context = egl::getCurrentContext(); in WaitNative() 1392 egl::Context *context = egl::getCurrentContext(); in CreateSync()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 574 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() 576 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); in renderTex2D() 577 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTex2D() 601 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() 603 shaders[face]->setUniforms(*getCurrentContext(), shaderID); in renderTexCube() 604 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTexCube() 1326 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1332 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture() 1374 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() 1382 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture() [all …]
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/external/deqp/framework/egl/wrapper/ |
D | eglwFunctions.inl | 33 eglGetCurrentContextFunc getCurrentContext; variable
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D | eglwInitCore.inl | 26 dst->getCurrentContext = (eglGetCurrentContextFunc) loader->get("eglGetCurrentContext");
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/external/angle/src/libANGLE/renderer/gl/glx/ |
D | FunctionsGLX.h | 46 glx::Context getCurrentContext() const;
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/external/catch2/include/internal/benchmark/ |
D | catch_benchmark.hpp | 55 IConfigPtr cfg = getCurrentContext().getConfig(); in run()
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | FunctionsEGL.h | 69 EGLContext getCurrentContext() const;
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