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Searched refs:getCurrentProgram (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp994 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2x3fv()
1026 es2::Program *program = context->getCurrentProgram(); in UniformMatrix3x2fv()
1058 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2x4fv()
1090 es2::Program *program = context->getCurrentProgram(); in UniformMatrix4x2fv()
1122 es2::Program *program = context->getCurrentProgram(); in UniformMatrix3x4fv()
1154 es2::Program *program = context->getCurrentProgram(); in UniformMatrix4x3fv()
2120 es2::Program *program = context->getCurrentProgram(); in Uniform1uiv()
2153 es2::Program *program = context->getCurrentProgram(); in Uniform2uiv()
2186 es2::Program *program = context->getCurrentProgram(); in Uniform3uiv()
2219 es2::Program *program = context->getCurrentProgram(); in Uniform4uiv()
DlibGLESv2.cpp4021 if(programObject == context->getCurrentProgram()) in LinkProgram()
4966 es2::Program *program = context->getCurrentProgram(); in Uniform1fv()
5003 es2::Program *program = context->getCurrentProgram(); in Uniform1iv()
5040 es2::Program *program = context->getCurrentProgram(); in Uniform2fv()
5079 es2::Program *program = context->getCurrentProgram(); in Uniform2iv()
5118 es2::Program *program = context->getCurrentProgram(); in Uniform3fv()
5157 es2::Program *program = context->getCurrentProgram(); in Uniform3iv()
5196 es2::Program *program = context->getCurrentProgram(); in Uniform4fv()
5235 es2::Program *program = context->getCurrentProgram(); in Uniform4iv()
5275 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2fv()
[all …]
DVertexDataManager.cpp121 Program *program = mContext->getCurrentProgram(); in prepareVertexData()
DContext.cpp1502 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor()
1670 Program *Context::getCurrentProgram() const in getCurrentProgram() function in es2::Context
2840 Program *program = getCurrentProgram(); in applyRenderTarget()
3074 Program *program = getCurrentProgram(); in applyVertexBuffer()
3121 Program *programObject = getCurrentProgram(); in applyShaders()
3147 Program *programObject = getCurrentProgram(); in applyTextures()
3235 Program *program = getCurrentProgram(); in applyTexture()
3609 if(!getCurrentProgram()->validateSamplers(false)) in drawArrays()
3703 if(!getCurrentProgram()->validateSamplers(false)) in drawElements()
DContext.h613 Program *getCurrentProgram() const;