Searched refs:getCurrentProgram (Results 1 – 5 of 5) sorted by relevance
994 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2x3fv()1026 es2::Program *program = context->getCurrentProgram(); in UniformMatrix3x2fv()1058 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2x4fv()1090 es2::Program *program = context->getCurrentProgram(); in UniformMatrix4x2fv()1122 es2::Program *program = context->getCurrentProgram(); in UniformMatrix3x4fv()1154 es2::Program *program = context->getCurrentProgram(); in UniformMatrix4x3fv()2120 es2::Program *program = context->getCurrentProgram(); in Uniform1uiv()2153 es2::Program *program = context->getCurrentProgram(); in Uniform2uiv()2186 es2::Program *program = context->getCurrentProgram(); in Uniform3uiv()2219 es2::Program *program = context->getCurrentProgram(); in Uniform4uiv()
4021 if(programObject == context->getCurrentProgram()) in LinkProgram()4966 es2::Program *program = context->getCurrentProgram(); in Uniform1fv()5003 es2::Program *program = context->getCurrentProgram(); in Uniform1iv()5040 es2::Program *program = context->getCurrentProgram(); in Uniform2fv()5079 es2::Program *program = context->getCurrentProgram(); in Uniform2iv()5118 es2::Program *program = context->getCurrentProgram(); in Uniform3fv()5157 es2::Program *program = context->getCurrentProgram(); in Uniform3iv()5196 es2::Program *program = context->getCurrentProgram(); in Uniform4fv()5235 es2::Program *program = context->getCurrentProgram(); in Uniform4iv()5275 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2fv()[all …]
121 Program *program = mContext->getCurrentProgram(); in prepareVertexData()
1502 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor()1670 Program *Context::getCurrentProgram() const in getCurrentProgram() function in es2::Context2840 Program *program = getCurrentProgram(); in applyRenderTarget()3074 Program *program = getCurrentProgram(); in applyVertexBuffer()3121 Program *programObject = getCurrentProgram(); in applyShaders()3147 Program *programObject = getCurrentProgram(); in applyTextures()3235 Program *program = getCurrentProgram(); in applyTexture()3609 if(!getCurrentProgram()->validateSamplers(false)) in drawArrays()3703 if(!getCurrentProgram()->validateSamplers(false)) in drawElements()
613 Program *getCurrentProgram() const;