Searched refs:getCurrentTransformFeedback (Results 1 – 22 of 22) sorted by relevance
44 TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in MarkTransformFeedbackBufferUsage()
2746 TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in ValidateBeginTransformFeedback()3832 TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in ValidateEndTransformFeedback()3983 TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in ValidatePauseTransformFeedback()4010 TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in ValidateResumeTransformFeedback()
2106 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback(); in detachBuffer()2352 *params = getCurrentTransformFeedback()->isActive() ? GL_TRUE : GL_FALSE; in getBooleanv()2355 *params = getCurrentTransformFeedback()->isPaused() ? GL_TRUE : GL_FALSE; in getBooleanv()
868 TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); in ValidateDrawArraysCommon()
389 TransformFeedback *getCurrentTransformFeedback() const { return mTransformFeedback.get(); } in getCurrentTransformFeedback() function
3360 TransformFeedback *transformFeedback = mState.getCurrentTransformFeedback(); in beginTransformFeedback()7468 TransformFeedback *transformFeedback = mState.getCurrentTransformFeedback(); in endTransformFeedback()7545 TransformFeedback *transformFeedback = mState.getCurrentTransformFeedback(); in pauseTransformFeedback()7552 TransformFeedback *transformFeedback = mState.getCurrentTransformFeedback(); in resumeTransformFeedback()9363 TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); in updateValidDrawModes()9436 TransformFeedback *xfb = context->getState().getCurrentTransformFeedback(); in updateTransformFeedbackActiveUnpaused()
479 TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); in ValidateDrawArraysIndirect()
3930 const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback(); in ValidateDrawStates()3979 TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); in RecordDrawModeError()
3207 TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in ValidateMapBufferBase()
179 gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
1533 gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback();
2207 gl::TransformFeedback *transformFeedback = getState().getCurrentTransformFeedback();
209 vk::GetImpl(glState.getCurrentTransformFeedback()); in updateUniforms()
361 context->getState().getCurrentTransformFeedback(); in end()
937 gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback(); in createPipelineLayout()1634 gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback(); in updateTransformFeedbackDescriptorSetImpl()1657 TransformFeedbackVk *transformFeedbackVk = vk::GetImpl(glState.getCurrentTransformFeedback()); in updateTransformFeedbackDescriptorSetImpl()
782 vk::GetImpl(glState.getCurrentTransformFeedback()); in updateUniforms()
1888 TransformFeedbackVk *transformFeedbackVk = vk::GetImpl(mState.getCurrentTransformFeedback()); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()1930 TransformFeedbackVk *transformFeedbackVk = vk::GetImpl(mState.getCurrentTransformFeedback()); in handleDirtyGraphicsTransformFeedbackBuffersExtension()4817 vk::GetImpl(mState.getCurrentTransformFeedback()); in handleDirtyGraphicsDriverUniforms()5650 vk::GetImpl(mState.getCurrentTransformFeedback()); in flushCommandsAndEndRenderPassImpl()
755 if (state.getCurrentTransformFeedback()) in SerializeContextState()758 state.getCurrentTransformFeedback()->id().value); in SerializeContextState()
3258 gl::TransformFeedback *currentXFB = apiState.getCurrentTransformFeedback(); in CaptureMidExecutionSetup()
1753 if (glState.getCurrentTransformFeedback() && glState.isTransformFeedbackActiveUnpaused()) in drawArrays()4295 const gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback(); in markTransformFeedbackUsage()
3861 gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback(); in syncTransformFeedbackBuffers()
2493 gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); in syncTransformFeedbackState()