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Searched refs:getCurrentVertexArray (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName()
836 getCurrentVertexArray()->enableAttribute(attribNum, enabled); in setVertexAttribArrayEnabled()
841 getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); in setVertexAttribDivisor()
846 return getCurrentVertexArray()->getVertexAttribute(attribNum); in getVertexAttribState()
852getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInt… in setVertexAttribState()
857 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; in getVertexAttribPointer()
862 return getCurrentVertexArray()->getVertexAttributes(); in getVertexArrayAttributes()
1063 if(getCurrentVertexArray()->name == vertexArray) in deleteVertexArray()
1154 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer)); in bindElementArrayBuffer()
1489 VertexArray *Context::getCurrentVertexArray() const in getCurrentVertexArray() function in es2::Context
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DContext.h595 VertexArray *getCurrentVertexArray() const;
DlibGLESv3.cpp1842 es2::VertexArray* vertexArray = context->getCurrentVertexArray(); in VertexAttribIPointer()
DlibGLESv2.cpp5615 es2::VertexArray* vertexArray = context->getCurrentVertexArray(); in VertexAttribPointer()