Searched refs:getDataTypeFromGLType (Results 1 – 10 of 10) sorted by relevance
384 if (variable->getBasicType() != glu::getDataTypeFromGLType(propValue)) in validateSingleVariable()386 …:TestLog::Message << "\tError, got " << glu::getDataTypeName(glu::getDataTypeFromGLType(propValue)… in validateSingleVariable()418 if (glu::getDataTypeFromGLType(propValue) != builtins[ndx].type) in validateBuiltinVariable()420 …:TestLog::Message << "\tError, got " << glu::getDataTypeName(glu::getDataTypeFromGLType(propValue)… in validateBuiltinVariable()1609 if (glu::getDataTypeFromGLType(propValue) != varType) in validateBuiltinVariable()1611 …:TestLog::Message << "\tError, got " << glu::getDataTypeName(glu::getDataTypeFromGLType(propValue)… in validateBuiltinVariable()1630 if (elementType.getBasicType() != glu::getDataTypeFromGLType(propValue)) in validateSingleVariable()1632 …:TestLog::Message << "\tError, got " << glu::getDataTypeName(glu::getDataTypeFromGLType(propValue)… in validateSingleVariable()
1139 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); in generateShaders()1276 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); in generateShaders()1496 const std::string imageType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_imageType)); in generateShaders()1600 const std::string imageType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_imageType)); in generateShaders()
1447 entry.type = glu::getDataTypeFromGLType(returnValues[1]); in getGLBufferLayout()
270 DataType getDataTypeFromGLType (deUint32 glType);
1180 DataType getDataTypeFromGLType (deUint32 glType) in getDataTypeFromGLType() function
1470 const glu::DataType reportedType = glu::getDataTypeFromGLType(reportedTypeGL); in getActiveUniforms()1599 …const glu::DataType reportedType = glu::getDataTypeFromGLType((deUint32)uniformTypeBuf[validNd… in getActiveUniformsiv()
838 const glu::DataType dataType = glu::getDataTypeFromGLType(type); in logTransformFeedbackVaryings()
1200 entry.type = glu::getDataTypeFromGLType(types[uniformNdx]); in getGLUniformLayout()
1258 entry.type = glu::getDataTypeFromGLType(types[uniformNdx]); in getGLUniformLayout()
1273 const glu::DataType reportedType = glu::getDataTypeFromGLType(reportedTypeGL); in getActiveUniforms()