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Searched refs:getDefaultUniformBlocks (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp180 programVk->getDefaultUniformBlocks()[shaderType].uniformData; in updateUniforms()
230 shaderType, programVk->getDefaultUniformBlocks()[shaderType], in updateUniforms()
DProgramVk.h130 gl::ShaderMap<DefaultUniformBlock> &getDefaultUniformBlocks() { return mDefaultUniformBlocks; } in getDefaultUniformBlocks() function
DContextVk.cpp1914 mProgram->getState(), mProgram->getDefaultUniformBlocks(), uniformBuffer, this, in handleDirtyGraphicsTransformFeedbackBuffersEmulation()