Searched refs:getDefaultUniformsBindingIndex (Results 1 – 2 of 2) sorted by relevance
321 int getDefaultUniformsBindingIndex() const { return mResources.DriverUniformsBindingIndex; } in getDefaultUniformsBindingIndex() function
226 mMainUniformBufferIndex(symbolTable->getDefaultUniformsBindingIndex()), in GenMetalTraverser()