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Searched refs:getDefaultUniformsBindingIndex (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/compiler/translator/
DSymbolTable.h321 int getDefaultUniformsBindingIndex() const { return mResources.DriverUniformsBindingIndex; } in getDefaultUniformsBindingIndex() function
/external/angle/src/compiler/translator/TranslatorMetalDirect/
DEmitMetal.cpp226 mMainUniformBufferIndex(symbolTable->getDefaultUniformsBindingIndex()), in GenMetalTraverser()