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Searched refs:getDepthAttachment (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp194 discardStencil = foundStencil && (!discardDepth || mState.getDepthAttachment() == nullptr); in invalidateBase()
205 discardStencil = (foundStencil && (mState.getDepthAttachment() == nullptr)); in invalidateBase()
208 if (discardDepth && mState.getDepthAttachment()) in invalidateBase()
210 ANGLE_TRY(invalidateAttachment(context, mState.getDepthAttachment())); in invalidateBase()
/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp134 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in attachTextures()
184 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in detachTextures()
DFramebufferGL.cpp210 const FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in RequiresMultiviewClear()
1267 const FramebufferAttachment *newAttachment = mState.getDepthAttachment(); in syncState()
/external/angle/src/libANGLE/
DFramebuffer.cpp425 return getDepthAttachment(); in getAttachment()
481 return getDepthAttachment(); in getReadPixelsAttachment()
541 const FramebufferAttachment *FramebufferState::getDepthAttachment() const in getDepthAttachment() function in gl::FramebufferState
648 return (getDepthAttachment() != nullptr && getStencilAttachment() != nullptr && in hasSeparateDepthAndStencilAttachments()
978 const FramebufferAttachment *Framebuffer::getDepthAttachment() const in getDepthAttachment() function in gl::Framebuffer
980 return mState.getDepthAttachment(); in getDepthAttachment()
1632 getDepthAttachment() != nullptr && context->getState().getDepthStencilState().depthMask; in clearBufferfi()
DFramebuffer.h81 const FramebufferAttachment *getDepthAttachment() const;
241 const FramebufferAttachment *getDepthAttachment() const;
DContext.cpp4106 if ((mask & GL_DEPTH_BUFFER_BIT) && drawFramebuffer->getState().getDepthAttachment() == nullptr) in blitFramebuffer()
4169 if (mState.getDrawFramebuffer()->getDepthAttachment() == nullptr || in clear()
4232 attachment = framebufferObject->getDepthAttachment(); in clearBufferfv()
4312 if (framebufferObject->getDepthAttachment() == nullptr && in clearBufferfi()
DState.cpp2798 const FramebufferAttachment *depthbuffer = framebuffer->getDepthAttachment(); in getIntegerv()
DvalidationES.cpp6809 readBuffer = readFramebuffer->getDepthAttachment(); in ValidateReadPixelsBase()
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp78 framebufferObject->getDepthAttachment() != nullptr) in GetClearParameters()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm505 if (mState.getDepthAttachment() && mState.getDepthAttachment()->getFormat().info->depthBits &&
506 mState.getDepthAttachment()->getFormat().info->stencilBits)
852 return updateCachedRenderTarget(context, mState.getDepthAttachment(), &mDepthRenderTarget);
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp478 if (framebuffer->getDepthAttachment()) in SerializeFramebufferState()
482 *framebuffer->getDepthAttachment(), in SerializeFramebufferState()
DFrameCapture.cpp3079 const gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthAttachment(); in CaptureMidExecutionSetup()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp464 ASSERT(!clearDepth || mState.getDepthAttachment() != nullptr); in clearImpl()