Searched refs:getDepthAttachment (Results 1 – 13 of 13) sorted by relevance
194 discardStencil = foundStencil && (!discardDepth || mState.getDepthAttachment() == nullptr); in invalidateBase()205 discardStencil = (foundStencil && (mState.getDepthAttachment() == nullptr)); in invalidateBase()208 if (discardDepth && mState.getDepthAttachment()) in invalidateBase()210 ANGLE_TRY(invalidateAttachment(context, mState.getDepthAttachment())); in invalidateBase()
134 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in attachTextures()184 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in detachTextures()
210 const FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in RequiresMultiviewClear()1267 const FramebufferAttachment *newAttachment = mState.getDepthAttachment(); in syncState()
425 return getDepthAttachment(); in getAttachment()481 return getDepthAttachment(); in getReadPixelsAttachment()541 const FramebufferAttachment *FramebufferState::getDepthAttachment() const in getDepthAttachment() function in gl::FramebufferState648 return (getDepthAttachment() != nullptr && getStencilAttachment() != nullptr && in hasSeparateDepthAndStencilAttachments()978 const FramebufferAttachment *Framebuffer::getDepthAttachment() const in getDepthAttachment() function in gl::Framebuffer980 return mState.getDepthAttachment(); in getDepthAttachment()1632 getDepthAttachment() != nullptr && context->getState().getDepthStencilState().depthMask; in clearBufferfi()
81 const FramebufferAttachment *getDepthAttachment() const;241 const FramebufferAttachment *getDepthAttachment() const;
4106 if ((mask & GL_DEPTH_BUFFER_BIT) && drawFramebuffer->getState().getDepthAttachment() == nullptr) in blitFramebuffer()4169 if (mState.getDrawFramebuffer()->getDepthAttachment() == nullptr || in clear()4232 attachment = framebufferObject->getDepthAttachment(); in clearBufferfv()4312 if (framebufferObject->getDepthAttachment() == nullptr && in clearBufferfi()
2798 const FramebufferAttachment *depthbuffer = framebuffer->getDepthAttachment(); in getIntegerv()
6809 readBuffer = readFramebuffer->getDepthAttachment(); in ValidateReadPixelsBase()
78 framebufferObject->getDepthAttachment() != nullptr) in GetClearParameters()
505 if (mState.getDepthAttachment() && mState.getDepthAttachment()->getFormat().info->depthBits &&506 mState.getDepthAttachment()->getFormat().info->stencilBits)852 return updateCachedRenderTarget(context, mState.getDepthAttachment(), &mDepthRenderTarget);
478 if (framebuffer->getDepthAttachment()) in SerializeFramebufferState()482 *framebuffer->getDepthAttachment(), in SerializeFramebufferState()
3079 const gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthAttachment(); in CaptureMidExecutionSetup()
464 ASSERT(!clearDepth || mState.getDepthAttachment() != nullptr); in clearImpl()