/external/deqp/framework/common/ |
D | tcuRenderTarget.hpp | 43 int getDepthBits (void) const { return m_depthBits; } in getDepthBits() function in tcu::RenderTarget
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/external/deqp/external/openglcts/modules/common/ |
D | glcInfoTests.cpp | 107 renderTarget.getDepthBits()) in iterate()
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D | glcFragDepthTests.cpp | 154 if (renderTarget.getDepthBits() == 0) in iterate() 308 if (renderTarget.getDepthBits() == 0) in iterate()
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/external/deqp/modules/gles2/ |
D | tes2InfoTests.cpp | 110 << tcu::TestLog::Integer("DepthBits", "Depth bits", "", QP_KEY_TAG_NONE, rt.getDepthBits()) in iterate()
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/external/deqp/modules/gles31/ |
D | tes31InfoTests.cpp | 110 << tcu::TestLog::Integer("DepthBits", "Depth bits", "", QP_KEY_TAG_NONE, rt.getDepthBits()) in iterate()
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/external/deqp/modules/gles3/ |
D | tes3InfoTests.cpp | 110 << tcu::TestLog::Integer("DepthBits", "Depth bits", "", QP_KEY_TAG_NONE, rt.getDepthBits()) in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 153 if (renderTarget.getDepthBits() == 0) in iterate() 303 if (renderTarget.getDepthBits() == 0) in iterate()
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D | es2fDepthStencilClearTests.cpp | 209 if ((m_testDepth && renderTarget.getDepthBits() == 0) || in iterate() 408 …tcu::TextureLevel depthBufRow (getDepthFormat(renderTarget.getDepthBits()), dst.getWidth(), 1, 1… in renderReference()
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D | es2fStencilTests.cpp | 277 int depthBits = renderTarget.getDepthBits(); in iterate() 342 …rmat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget… in iterate()
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D | es2fDepthTests.cpp | 156 …rmat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget… in iterate()
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D | es2fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState()
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D | es2fShaderInvarianceTests.cpp | 259 const bool depthBufferExists = m_context.getRenderTarget().getDepthBits() != 0; in iterate()
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D | es2fClippingTests.cpp | 517 …ntext.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANV… in testRender() 654 …ntext.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANV… in testRender() 877 …ntext.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANV… in testRender() 1051 …ntext.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANV… in testRender()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 127 << " D" << renderTarget.getDepthBits() in logRenderTargetInfo()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 137 if (renderTarget.getDepthBits() == 0) in iterate() 309 if (renderTarget.getDepthBits() == 0) in iterate()
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D | es3fDepthStencilClearTests.cpp | 212 if ((m_testDepth && renderTarget.getDepthBits() == 0) || in iterate() 411 …tcu::TextureLevel depthBufRow (getDepthFormat(renderTarget.getDepthBits()), dst.getWidth(), 1, 1… in renderReference()
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D | es3fStencilTests.cpp | 280 int depthBits = renderTarget.getDepthBits(); in iterate() 345 …rmat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget… in iterate()
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D | es3fDepthTests.cpp | 159 …rmat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget… in iterate()
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D | es3fFboTestCase.cpp | 108 …rmat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget… in iterate()
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D | es3fFboStateQueryTests.cpp | 182 m_context.getRenderTarget().getDepthBits() > 0, in test() 597 m_context.getRenderTarget().getDepthBits(), in test()
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D | es3fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState()
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D | es3fShaderInvarianceTests.cpp | 259 const bool depthBufferExists = m_context.getRenderTarget().getDepthBits() != 0; in iterate()
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D | es3fClippingTests.cpp | 520 …ntext.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANV… in testRender() 657 …ntext.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANV… in testRender() 881 …ntext.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANV… in testRender() 1055 …ntext.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, TEST_CANV… in testRender()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 112 …rmat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget… in iterate()
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/external/deqp/framework/egl/ |
D | egluGLContextFactory.cpp | 582 m_glRenderTarget.getDepthBits(), in postIterate()
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