Searched refs:getDepthStencilRenderTarget (Results 1 – 10 of 10) sorted by relevance
64 virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
455 *rtOut = mSwapChain->getDepthStencilRenderTarget(); in getAttachmentRenderTarget()469 ANGLE_TRY(mRenderer->initRenderTarget(context, mSwapChain->getDepthStencilRenderTarget())); in initializeContents()
46 RenderTargetD3D *getDepthStencilRenderTarget() override;
468 RenderTargetD3D *SwapChain9::getDepthStencilRenderTarget() in getDepthStencilRenderTarget() function in rx::SwapChain9
793 RenderTargetVk *FramebufferVk::getDepthStencilRenderTarget() const in getDepthStencilRenderTarget() function in rx::FramebufferVk818 return getDepthStencilRenderTarget(); in getReadPixelsRenderTarget()930 srcFramebufferVk->getDepthStencilRenderTarget()->getImageForCopy().getSamples() > 1; in blit()1227 RenderTargetVk *readRenderTarget = srcFramebufferVk->getDepthStencilRenderTarget(); in blit()1356 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateLayerCount()1711 RenderTargetVk *depthStencilRT = getDepthStencilRenderTarget(); in updateDepthStencilAttachmentSerial()1761 RenderTargetVk *depthStencilRT = getDepthStencilRenderTarget(); in flushDepthStencilAttachmentUpdates()1962 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc()2067 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getFramebuffer()2311 RenderTargetVk *renderTarget = getDepthStencilRenderTarget(); in redeferClears()[all …]
120 RenderTargetVk *getDepthStencilRenderTarget() const;
2520 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport()3140 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in unresolve()
2958 RenderTargetVk *depthStencilRenderTarget = mDrawFramebuffer->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent()6068 if (hasStartedRenderPass() && mDrawFramebuffer->getDepthStencilRenderTarget()) in updateRenderPassDepthStencilAccess()
47 RenderTargetD3D *getDepthStencilRenderTarget() override;
1051 RenderTargetD3D *SwapChain11::getDepthStencilRenderTarget() in getDepthStencilRenderTarget() function in rx::SwapChain11