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Searched refs:getDimensionsIgnoresBaseLevel (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/
DTextureFunctionHLSL.cpp511 bool getDimensionsIgnoresBaseLevel) in OutputTextureSizeFunctionBody() argument
525 if (getDimensionsIgnoresBaseLevel) in OutputTextureSizeFunctionBody()
610 bool getDimensionsIgnoresBaseLevel) in OutputIntegerTextureSampleFunctionComputations() argument
617 if (getDimensionsIgnoresBaseLevel) in OutputIntegerTextureSampleFunctionComputations()
1512 bool getDimensionsIgnoresBaseLevel) in textureFunctionHeader() argument
1536 getDimensionsIgnoresBaseLevel); in textureFunctionHeader()
1553 &texCoordZ, getDimensionsIgnoresBaseLevel); in textureFunctionHeader()
DTextureFunctionHLSL.h68 bool getDimensionsIgnoresBaseLevel);
DOutputHLSL.cpp1079 bool getDimensionsIgnoresBaseLevel = in header() local
1081 mTextureFunctionHLSL->textureFunctionHeader(out, mOutputType, getDimensionsIgnoresBaseLevel); in header()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp394 bool getDimensionsIgnoresBaseLevel) in OutputImage2DSizeFunction() argument
408 if (getDimensionsIgnoresBaseLevel) in OutputImage2DSizeFunction()
830 const bool getDimensionsIgnoresBaseLevel = programD3D.usesGetDimensionsIgnoresBaseLevel(); in OutputHLSLImage2DUniformGroup() local
836 getDimensionsIgnoresBaseLevel); in OutputHLSLImage2DUniformGroup()
DShaderD3D.cpp102 if (features.getDimensionsIgnoresBaseLevel.enabled) in ShaderD3D()
DProgramD3D.cpp720 return mRenderer->getFeatures().getDimensionsIgnoresBaseLevel.enabled; in usesGetDimensionsIgnoresBaseLevel()
/external/angle/include/platform/
DFeaturesD3D.h93 Feature getDimensionsIgnoresBaseLevel = { member
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2441 ANGLE_FEATURE_CONDITION(features, getDimensionsIgnoresBaseLevel, isNvidia); in InitializeFeatures()