Searched refs:getDimensionsIgnoresBaseLevel (Results 1 – 8 of 8) sorted by relevance
511 bool getDimensionsIgnoresBaseLevel) in OutputTextureSizeFunctionBody() argument525 if (getDimensionsIgnoresBaseLevel) in OutputTextureSizeFunctionBody()610 bool getDimensionsIgnoresBaseLevel) in OutputIntegerTextureSampleFunctionComputations() argument617 if (getDimensionsIgnoresBaseLevel) in OutputIntegerTextureSampleFunctionComputations()1512 bool getDimensionsIgnoresBaseLevel) in textureFunctionHeader() argument1536 getDimensionsIgnoresBaseLevel); in textureFunctionHeader()1553 &texCoordZ, getDimensionsIgnoresBaseLevel); in textureFunctionHeader()
68 bool getDimensionsIgnoresBaseLevel);
1079 bool getDimensionsIgnoresBaseLevel = in header() local1081 mTextureFunctionHLSL->textureFunctionHeader(out, mOutputType, getDimensionsIgnoresBaseLevel); in header()
394 bool getDimensionsIgnoresBaseLevel) in OutputImage2DSizeFunction() argument408 if (getDimensionsIgnoresBaseLevel) in OutputImage2DSizeFunction()830 const bool getDimensionsIgnoresBaseLevel = programD3D.usesGetDimensionsIgnoresBaseLevel(); in OutputHLSLImage2DUniformGroup() local836 getDimensionsIgnoresBaseLevel); in OutputHLSLImage2DUniformGroup()
102 if (features.getDimensionsIgnoresBaseLevel.enabled) in ShaderD3D()
720 return mRenderer->getFeatures().getDimensionsIgnoresBaseLevel.enabled; in usesGetDimensionsIgnoresBaseLevel()
93 Feature getDimensionsIgnoresBaseLevel = { member
2441 ANGLE_FEATURE_CONDITION(features, getDimensionsIgnoresBaseLevel, isNvidia); in InitializeFeatures()