Searched refs:getDrawBufferStates (Results 1 – 9 of 9) sorted by relevance
86 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; } in getDrawBufferStates() function267 const std::vector<GLenum> &getDrawBufferStates() const;
1041 const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const in getDrawBufferStates() function in gl::Framebuffer1043 return mState.getDrawBufferStates(); in getDrawBufferStates()
65 const auto &drawBuffers = state.getDrawBufferStates(); in clearLayeredFBO()
1287 const auto &drawBuffers = mState.getDrawBufferStates(); in syncState()1418 const auto &drawbufferState = mState.getDrawBufferStates(); in syncClearBufferState()
327 const auto &drawBufferStates = mState.getDrawBufferStates(); in getColorAttachmentsForRender()
296 const auto &drawBufferStates = mState.getDrawBufferStates(); in blitImpl()
1979 const auto &drawStates = mFramebuffer11->getState().getDrawBufferStates(); in syncFramebuffer()
448 json->addVector("DrawStates", framebufferState.getDrawBufferStates()); in SerializeFramebufferState()
3095 const std::vector<GLenum> &drawBufferStates = framebuffer->getDrawBufferStates(); in CaptureMidExecutionSetup()