/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 781 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in setFramebufferDrawBuffers() 1138 Framebuffer *Context::getDrawFramebuffer() const in getDrawFramebuffer() function in es2::Context 2016 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() 2104 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() 2125 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() 2140 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() 2216 Framebuffer* framebuffer = getDrawFramebuffer(); in getIntegerv() 2775 Framebuffer *framebuffer = getDrawFramebuffer(); in applyRenderTarget() 2856 Framebuffer *framebuffer = getDrawFramebuffer(); in applyState() 3433 Framebuffer *framebuffer = getDrawFramebuffer(); in clear() [all …]
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D | Context.h | 624 Framebuffer *getDrawFramebuffer() const;
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D | libGLESv2.cpp | 583 framebuffer = context->getDrawFramebuffer(); in CheckFramebufferStatus() 1896 framebuffer = context->getDrawFramebuffer(); in FramebufferRenderbuffer() 2027 framebuffer = context->getDrawFramebuffer(); in FramebufferTexture2D() 6036 framebuffer = context->getDrawFramebuffer(); in FramebufferTexture3DOES()
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D | libGLESv3.cpp | 1279 framebuffer = context->getDrawFramebuffer(); in FramebufferTextureLayer() 3562 framebuffer = context->getDrawFramebuffer(); in InvalidateSubFramebuffer()
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/external/angle/src/libANGLE/ |
D | Context.inl.h | 118 !mState.getDrawFramebuffer()->hasResourceThatNeedsInit()); in prepareForDraw()
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D | Context.cpp | 290 const Extents &dimensions = glState.getDrawFramebuffer()->getExtents(); in IsEmptyScissor() 4020 ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearAttachmentsInitialized(this, mask)); in prepareForClear() 4027 ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearBufferAttachmentsInitialized(this, buffer, in prepareForClearBuffer() 4090 Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in blitFramebuffer() 4169 if (mState.getDrawFramebuffer()->getDepthAttachment() == nullptr || in clear() 4176 if (mState.getDrawFramebuffer()->getStencilAttachment() == nullptr || in clear() 4190 ANGLE_CONTEXT_TRY(mState.getDrawFramebuffer()->clear(this, mask)); in clear() 4214 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in noopClearBuffer() 4228 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in clearBufferfv() 4256 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in clearBufferuiv() [all …]
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D | validationES.cpp | 446 const Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateFragmentShaderColorBufferMaskMatch() 457 const Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateFragmentShaderColorBufferTypeMatch() 549 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateProgramDrawStates() 1448 Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in ValidateBlitFramebufferParameters() 3733 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateDrawStates() 4712 ASSERT(context->getState().getDrawFramebuffer()); in ValidateDrawBuffersBase() 4713 FramebufferID frameBufferId = context->getState().getDrawFramebuffer()->id(); in ValidateDrawBuffersBase() 6109 context->getState().getDrawFramebuffer()->getDrawBuffer(drawbuffer); in ValidateWebGLFramebufferAttachmentClearType() 7841 Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateGetMultisamplefvBase()
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D | State.cpp | 2768 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() 2797 const Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() 2812 const Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
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D | State.h | 346 Framebuffer *getDrawFramebuffer() const { return mDrawFramebuffer; } in getDrawFramebuffer() function
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D | validationES2.cpp | 2636 Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); in ValidateBlitFramebufferANGLE() 2761 Framebuffer *fbo = context->getState().getDrawFramebuffer(); in ValidateClear() 2794 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateClear()
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D | validationES3.cpp | 1643 defaultFramebuffer = context->getState().getDrawFramebuffer()->isDefault(); in ValidateInvalidateFramebuffer() 1683 if (!ValidateFramebufferComplete(context, context->getState().getDrawFramebuffer())) in ValidateClearBuffer()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 3192 FramebufferVk *framebufferVk = vk::GetImpl(mState.getDrawFramebuffer()); in updateColorMasks() 3202 FramebufferVk *drawFramebuffer = vk::GetImpl(mState.getDrawFramebuffer()); in updateSampleMaskWithRasterizationSamples() 3304 FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); in updateScissor() 3337 gl::Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in updateDepthStencil() 3499 FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); in syncState() 3552 glState.getDrawFramebuffer()); in syncState() 3564 glState.getDrawFramebuffer()); in syncState() 3572 glState.getDrawFramebuffer()); in syncState() 3597 glState.getDrawFramebuffer()); in syncState() 3602 glState.getDrawFramebuffer()); in syncState() [all …]
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/external/angle/src/libANGLE/renderer/metal/ |
D | ContextMtl.mm | 864 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer()); 1419 FramebufferMtl *currentframebuffer = mtl::GetImpl(getState().getDrawFramebuffer()); 1642 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer()); 1701 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer()); 1716 mDrawFramebuffer = mtl::GetImpl(glState.getDrawFramebuffer()); 1728 ASSERT(framebuffer == mtl::GetImpl(glState.getDrawFramebuffer())); 1752 FramebufferMtl *framebuffer = mtl::GetImpl(glState.getDrawFramebuffer());
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D | FrameBufferMtl.mm | 612 mtl::GetImpl(context->getState().getDrawFramebuffer());
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 46 const auto *framebufferObject = state.getDrawFramebuffer(); in GetClearParameters()
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/external/angle/src/libANGLE/renderer/gl/ |
D | FramebufferGL.cpp | 60 const Framebuffer *destFramebuffer = context->getState().getDrawFramebuffer(); in GetBlitFramebufferBounds() 752 const Framebuffer *destFramebuffer = context->getState().getDrawFramebuffer(); in blit() 1348 if (attachment && mState.id() == context->getState().getDrawFramebuffer()->id()) in syncState()
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D | StateManagerGL.cpp | 1855 const gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); in syncState() 1990 gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); in syncState() 2100 program, state.getDrawFramebuffer()->getImplementation()->getState()); in syncState() 2145 GetImplAs<FramebufferGL>(state.getDrawFramebuffer())); in syncState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 854 const auto *framebuffer = context->getState().getDrawFramebuffer(); in checkPresentPath() 1128 mFramebuffer11 = GetImplAs<Framebuffer11>(state.getDrawFramebuffer()); in syncState() 1219 const gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in handleMultiviewDrawFramebufferChange() 1378 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in syncScissorRectangle() 1411 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in syncViewport() 1521 gl::Framebuffer *fbo = context->getState().getDrawFramebuffer(); in processFramebufferInvalidation()
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D | Context11.cpp | 850 const auto *drawFBO = glState.getDrawFramebuffer(); in triggerDrawCallProgramRecompilation()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 326 const gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates()
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D | Renderer9.cpp | 1091 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in updateState() 1140 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates() 1758 const gl::Framebuffer *drawFramebuffer = state.getDrawFramebuffer(); in applyShaders()
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 678 if (state.getDrawFramebuffer()) in SerializeContextState() 680 json->addScalar("Draw Framebuffer ID", state.getDrawFramebuffer()->id().value); in SerializeContextState()
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D | FrameCapture.cpp | 3102 gl::FramebufferID stateDrawFramebuffer = apiState.getDrawFramebuffer()->id(); in CaptureMidExecutionSetup()
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