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Searched refs:getDrawFramebuffer (Results 1 – 23 of 23) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp781 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in setFramebufferDrawBuffers()
1138 Framebuffer *Context::getDrawFramebuffer() const in getDrawFramebuffer() function in es2::Context
2016 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2104 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2125 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2140 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2216 Framebuffer* framebuffer = getDrawFramebuffer(); in getIntegerv()
2775 Framebuffer *framebuffer = getDrawFramebuffer(); in applyRenderTarget()
2856 Framebuffer *framebuffer = getDrawFramebuffer(); in applyState()
3433 Framebuffer *framebuffer = getDrawFramebuffer(); in clear()
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DContext.h624 Framebuffer *getDrawFramebuffer() const;
DlibGLESv2.cpp583 framebuffer = context->getDrawFramebuffer(); in CheckFramebufferStatus()
1896 framebuffer = context->getDrawFramebuffer(); in FramebufferRenderbuffer()
2027 framebuffer = context->getDrawFramebuffer(); in FramebufferTexture2D()
6036 framebuffer = context->getDrawFramebuffer(); in FramebufferTexture3DOES()
DlibGLESv3.cpp1279 framebuffer = context->getDrawFramebuffer(); in FramebufferTextureLayer()
3562 framebuffer = context->getDrawFramebuffer(); in InvalidateSubFramebuffer()
/external/angle/src/libANGLE/
DContext.inl.h118 !mState.getDrawFramebuffer()->hasResourceThatNeedsInit()); in prepareForDraw()
DContext.cpp290 const Extents &dimensions = glState.getDrawFramebuffer()->getExtents(); in IsEmptyScissor()
4020 ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearAttachmentsInitialized(this, mask)); in prepareForClear()
4027 ANGLE_TRY(mState.getDrawFramebuffer()->ensureClearBufferAttachmentsInitialized(this, buffer, in prepareForClearBuffer()
4090 Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in blitFramebuffer()
4169 if (mState.getDrawFramebuffer()->getDepthAttachment() == nullptr || in clear()
4176 if (mState.getDrawFramebuffer()->getStencilAttachment() == nullptr || in clear()
4190 ANGLE_CONTEXT_TRY(mState.getDrawFramebuffer()->clear(this, mask)); in clear()
4214 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in noopClearBuffer()
4228 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in clearBufferfv()
4256 Framebuffer *framebufferObject = mState.getDrawFramebuffer(); in clearBufferuiv()
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DvalidationES.cpp446 const Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateFragmentShaderColorBufferMaskMatch()
457 const Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateFragmentShaderColorBufferTypeMatch()
549 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateProgramDrawStates()
1448 Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in ValidateBlitFramebufferParameters()
3733 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateDrawStates()
4712 ASSERT(context->getState().getDrawFramebuffer()); in ValidateDrawBuffersBase()
4713 FramebufferID frameBufferId = context->getState().getDrawFramebuffer()->id(); in ValidateDrawBuffersBase()
6109 context->getState().getDrawFramebuffer()->getDrawBuffer(drawbuffer); in ValidateWebGLFramebufferAttachmentClearType()
7841 Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); in ValidateGetMultisamplefvBase()
DState.cpp2768 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2797 const Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
2812 const Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()
DState.h346 Framebuffer *getDrawFramebuffer() const { return mDrawFramebuffer; } in getDrawFramebuffer() function
DvalidationES2.cpp2636 Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); in ValidateBlitFramebufferANGLE()
2761 Framebuffer *fbo = context->getState().getDrawFramebuffer(); in ValidateClear()
2794 Framebuffer *framebuffer = state.getDrawFramebuffer(); in ValidateClear()
DvalidationES3.cpp1643 defaultFramebuffer = context->getState().getDrawFramebuffer()->isDefault(); in ValidateInvalidateFramebuffer()
1683 if (!ValidateFramebufferComplete(context, context->getState().getDrawFramebuffer())) in ValidateClearBuffer()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3192 FramebufferVk *framebufferVk = vk::GetImpl(mState.getDrawFramebuffer()); in updateColorMasks()
3202 FramebufferVk *drawFramebuffer = vk::GetImpl(mState.getDrawFramebuffer()); in updateSampleMaskWithRasterizationSamples()
3304 FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); in updateScissor()
3337 gl::Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in updateDepthStencil()
3499 FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); in syncState()
3552 glState.getDrawFramebuffer()); in syncState()
3564 glState.getDrawFramebuffer()); in syncState()
3572 glState.getDrawFramebuffer()); in syncState()
3597 glState.getDrawFramebuffer()); in syncState()
3602 glState.getDrawFramebuffer()); in syncState()
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/external/angle/src/libANGLE/renderer/metal/
DContextMtl.mm864 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer());
1419 FramebufferMtl *currentframebuffer = mtl::GetImpl(getState().getDrawFramebuffer());
1642 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer());
1701 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer());
1716 mDrawFramebuffer = mtl::GetImpl(glState.getDrawFramebuffer());
1728 ASSERT(framebuffer == mtl::GetImpl(glState.getDrawFramebuffer()));
1752 FramebufferMtl *framebuffer = mtl::GetImpl(glState.getDrawFramebuffer());
DFrameBufferMtl.mm612 mtl::GetImpl(context->getState().getDrawFramebuffer());
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp46 const auto *framebufferObject = state.getDrawFramebuffer(); in GetClearParameters()
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp60 const Framebuffer *destFramebuffer = context->getState().getDrawFramebuffer(); in GetBlitFramebufferBounds()
752 const Framebuffer *destFramebuffer = context->getState().getDrawFramebuffer(); in blit()
1348 if (attachment && mState.id() == context->getState().getDrawFramebuffer()->id()) in syncState()
DStateManagerGL.cpp1855 const gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); in syncState()
1990 gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); in syncState()
2100 program, state.getDrawFramebuffer()->getImplementation()->getState()); in syncState()
2145 GetImplAs<FramebufferGL>(state.getDrawFramebuffer())); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp854 const auto *framebuffer = context->getState().getDrawFramebuffer(); in checkPresentPath()
1128 mFramebuffer11 = GetImplAs<Framebuffer11>(state.getDrawFramebuffer()); in syncState()
1219 const gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in handleMultiviewDrawFramebufferChange()
1378 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in syncScissorRectangle()
1411 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in syncViewport()
1521 gl::Framebuffer *fbo = context->getState().getDrawFramebuffer(); in processFramebufferInvalidation()
DContext11.cpp850 const auto *drawFBO = glState.getDrawFramebuffer(); in triggerDrawCallProgramRecompilation()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp326 const gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates()
DRenderer9.cpp1091 gl::Framebuffer *framebuffer = glState.getDrawFramebuffer(); in updateState()
1140 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates()
1758 const gl::Framebuffer *drawFramebuffer = state.getDrawFramebuffer(); in applyShaders()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp678 if (state.getDrawFramebuffer()) in SerializeContextState()
680 json->addScalar("Draw Framebuffer ID", state.getDrawFramebuffer()->id().value); in SerializeContextState()
DFrameCapture.cpp3102 gl::FramebufferID stateDrawFramebuffer = apiState.getDrawFramebuffer()->id(); in CaptureMidExecutionSetup()