Searched refs:getEnabledDrawBuffers (Results 1 – 11 of 11) sorted by relevance
269 const gl::DrawBufferMask &getEnabledDrawBuffers) in HasResolveAttachment() argument271 for (size_t colorIndexGL : getEnabledDrawBuffers) in HasResolveAttachment()439 clearColorBuffers = mState.getEnabledDrawBuffers(); in clear()463 ASSERT((clearColorBuffers & mState.getEnabledDrawBuffers()) == clearColorBuffers); in clearImpl()1146 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in blit()1166 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in blit()1198 if (mState.getEnabledDrawBuffers().count() == 1 && in blit()1386 ASSERT(mState.getEnabledDrawBuffers().count() == 1); in resolveColorWithSubpass()1387 uint32_t drawColorIndexGL = static_cast<uint32_t>(*mState.getEnabledDrawBuffers().begin()); in resolveColorWithSubpass()1436 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in resolveColorWithCommand()[all …]
2212 static_cast<uint32_t>(framebuffer->getState().getEnabledDrawBuffers().to_ulong()); in blitResolveImpl()
3195 framebufferVk->getState().getEnabledDrawBuffers()); in updateColorMasks()
114 for (auto drawBufferId : state.getEnabledDrawBuffers()) in attachTextures()170 for (auto drawBufferId : state.getEnabledDrawBuffers()) in detachTextures()
1290 mAppliedEnabledDrawBuffers = mState.getEnabledDrawBuffers(); in syncState()
70 for (size_t drawBuffer : mState.getEnabledDrawBuffers()) in markAttachmentsDirty()
460 for (auto colorAttachmentIndex : fboData.getEnabledDrawBuffers()) in clearFramebuffer()
87 DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; } in getEnabledDrawBuffers() function
280 return buffer != GL_COLOR || fbState.getEnabledDrawBuffers()[drawbuffer]; in IsClearBufferEnabled()
125 clearColorBuffers = mState.getEnabledDrawBuffers();476 colorBlitParams.enabledBuffers = getState().getEnabledDrawBuffers();
2311 mDrawFramebuffer->getState().getEnabledDrawBuffers());