/external/angle/src/libANGLE/ |
D | ProgramPipeline.cpp | 72 shaderProgram->getExecutable().hasLinkedShaderStage(shaderType)) in useProgramStage() 127 mExecutable->setActiveTextureMask(program->getExecutable().getActiveSamplersMask()); in updateExecutableTextures() 128 mExecutable->setActiveImagesMask(program->getExecutable().getActiveImagesMask()); in updateExecutableTextures() 235 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes() 245 gl::GetLastPreFragmentStage(getExecutable().getLinkedShaderStages()); in updateTransformFeedbackMembers() 254 const ProgramExecutable &lastPreFragmentExecutable = shaderProgram->getExecutable(); in updateTransformFeedbackMembers() 276 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateShaderStorageBlocks() 279 shaderProgram->getExecutable().getShaderStorageBlocks()) in updateShaderStorageBlocks() 289 for (const InterfaceBlock &block : computeProgram->getExecutable().getShaderStorageBlocks()) in updateShaderStorageBlocks() 312 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateImageBindings() [all …]
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D | Program.h | 282 return getExecutable().getImageBindings(); in getImageBindings() 329 const ProgramExecutable &getExecutable() const in getExecutable() function 334 ProgramExecutable &getExecutable() in getExecutable() function 727 return getExecutable().getImageBindings(); in getImageBindings() 821 const ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable() function 822 ProgramExecutable &getExecutable() { return mState.getExecutable(); } in getExecutable() function
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D | ProgramPipeline.h | 109 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable() function 110 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable() function
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D | State.cpp | 1879 mExecutable = &mProgram->getExecutable(); in setProgram() 1885 mExecutable = &mProgramPipeline->getExecutable(); in setProgram() 1944 unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); in setProgramPipelineBinding() 1956 mExecutable = &mProgramPipeline->getExecutable(); in setProgramPipelineBinding() 3450 mExecutable = &program->getExecutable(); in onProgramExecutableChange() 3461 const ProgramExecutable &executable = program->getExecutable(); in onProgramExecutableChange() 3502 programPipeline->getExecutable().getActiveSamplerTypes(); in onProgramPipelineExecutableChange() 3503 for (size_t textureIndex : programPipeline->getExecutable().getActiveSamplersMask()) in onProgramPipelineExecutableChange() 3515 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange()
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D | GLES1Renderer.cpp | 602 GLint infoLogLength = programObject->getExecutable().getInfoLogLength(); in linkProgram() 604 programObject->getExecutable().getInfoLog(infoLogLength - 1, nullptr, infoLog.data()); in linkProgram()
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D | Program.cpp | 1623 mergedVaryings = GetMergedVaryingsFromShaders(*this, getExecutable()); in linkImpl() 1686 std::vector<ImageBinding> *imageBindings = getExecutable().getImageBindings(); in resolveLinkImpl() 2929 const std::vector<ImageBinding> &imageBindings = getExecutable().getImageBindings(); in getImageUniformBinding() 4475 getExecutable().resetCachedValidateSamplersResult(); in updateSamplerUniform() 4782 mState.mExecutable->updateActiveImages(getExecutable()); in postResolveLink()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramPipelineVk.h | 31 const ProgramExecutableVk &getExecutable() const { return mExecutable; } in getExecutable() function 32 ProgramExecutableVk &getExecutable() { return mExecutable; } in getExecutable() function
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D | ProgramVk.cpp | 248 if (mState.getExecutable().hasLinkedShaderStage(shaderType)) in fillProgramStateMap() 278 mState.getExecutable().getLinkedShaderStages(), spirvBlobs, mExecutable.mVariableInfoMap); in link() 328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping() 347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping() 393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory() 425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl() 592 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv() 724 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms() 813 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty()
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D | ProgramVk.h | 127 const ProgramExecutableVk &getExecutable() const { return mExecutable; } in getExecutable() function 128 ProgramExecutableVk &getExecutable() { return mExecutable; } in getExecutable() function
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D | ProgramExecutableVk.cpp | 388 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram() 424 return mProgram->getState().getExecutable(); in getGlExecutable() 688 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc() 973 programStates[linkedTransformFeedbackStage]->getExecutable(); in createPipelineLayout() 1041 addImageDescriptorSetDesc(programState->getExecutable(), &resourcesSetDesc); in createPipelineLayout() 1042 addInputAttachmentDescriptorSetDesc(programState->getExecutable(), shaderType, in createPipelineLayout() 1539 ANGLE_TRY(updateImagesDescriptorSet(contextVk, programState->getExecutable(), shaderType)); in updateShaderResourcesDescriptorSet() 1540 ANGLE_TRY(updateInputAttachmentDescriptorSet(programState->getExecutable(), shaderType, in updateShaderResourcesDescriptorSet() 1609 const gl::ProgramExecutable &executable = programState.getExecutable(); in updateTransformFeedbackDescriptorSet() 1635 const gl::ProgramExecutable &executable = programState.getExecutable(); in updateTransformFeedbackDescriptorSetImpl()
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D | ProgramPipelineVk.cpp | 62 const gl::ProgramExecutable &glExecutable = glPipeline->getExecutable(); in link()
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D | ContextVk.h | 586 const ProgramExecutableVk *getExecutable() const { return mExecutable; } in getExecutable() function 587 ProgramExecutableVk *getExecutable() { return mExecutable; } in getExecutable() function
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D | ContextVk.cpp | 1913 return mProgram->getExecutable().updateTransformFeedbackDescriptorSet( in handleDirtyGraphicsTransformFeedbackBuffersEmulation() 2073 programVk->getExecutable().getAndResetObjectPerfCounters(); in syncObjectPerfCounters() 3413 mExecutable = &mProgram->getExecutable(); in invalidateProgramBindingHelper() 3422 mExecutable = &mProgramPipeline->getExecutable(); in invalidateProgramBindingHelper() 4216 executableVk = &programVk->getExecutable(); in invalidateCurrentShaderResources() 4222 executableVk = &pipelineVk->getExecutable(); in invalidateCurrentShaderResources()
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/external/OpenCL-CTS/test_conformance/spir/ |
D | run_build_test.h | 107 cl_program getExecutable() const;
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D | run_build_test.cpp | 191 cl_program LinkTask::getExecutable() const { in getExecutable() function in LinkTask
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/external/clang/include/clang/Driver/ |
D | Job.h | 114 const char *getExecutable() const { return Executable; } in getExecutable() function
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/external/llvm-project/clang/lib/Driver/ |
D | Job.cpp | 387 Argv.push_back(getExecutable()); in Execute() 455 D.Diag(diag::warn_drv_invoking_fallback) << Fallback->getExecutable(); in Execute()
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/external/llvm-project/clang/include/clang/Driver/ |
D | Job.h | 206 const char *getExecutable() const { return Executable; } in getExecutable() function
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/external/clang/lib/Driver/ |
D | Job.cpp | 307 D.Diag(diag::warn_drv_invoking_fallback) << Fallback->getExecutable(); in Execute()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 140 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 555 ShaderExecutableD3D *getExecutable() { return mExecutable; } in getExecutable() function in rx::ProgramD3D::GetExecutableTask 1311 initializeUniformStorage(mState.getExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables() 1828 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable(); in wait() 1829 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable(); in wait() 1830 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable(); in wait() 2392 mShaderUniformsDirty = mState.getExecutable().getLinkedShaderStages(); in dirtyAllUniforms() 3097 mState.getExecutable().getActiveAttribLocationsMask(); in updateCachedInputLayout()
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D | ProgramD3D.h | 343 return mState.getExecutable().getLinkedShaderStages()[shaderType]; in hasShaderStage()
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/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 298 programState.getExecutable().getSecondaryOutputLocations(); in AssignSecondaryOutputLocations() 299 const auto &outputVariables = programState.getExecutable().getOutputVariables(); in AssignSecondaryOutputLocations() 357 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations() 4755 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in GlslangAssignLocations() 4880 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode() 4893 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_2_0_params.cpp | 403 paramCapture->readBufferSizeBytes = programObj->getExecutable().getInfoLogLength() + 1; in CaptureGetProgramInfoLog_infoLog()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 383 ANGLE_TRY(mtl::GlslangTransformSpirvCode(mState.getExecutable().getLinkedShaderStages(), 427 mState.getExecutable().getTransformFeedbackBufferCount()));
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