Searched refs:getF64 (Results 1 – 14 of 14) sorted by relevance
136 {1.0, -1.0}, DT_DOUBLE, mlir::FloatType::getF64(&context))); in TEST_F()169 mlir::ComplexType::get(mlir::FloatType::getF64(&context)))); in TEST_F()
33 .def("getF64", &mlir::FloatType::getF64); in init_types()
156 if (isa<DoubleRefType>()) return mlir::FloatType::getF64(ctx); in RemoveRef()174 return mlir::ComplexType::get(mlir::FloatType::getF64(ctx)); in RemoveRef()
169 static FloatType getF64(MLIRContext *ctx);238 inline FloatType FloatType::getF64(MLIRContext *ctx) { in getF64() function
129 FloatType floatTy = FloatType::getF64(&context); in TEST()
134 public function getF64() function in MyGame\\Example\\TypeAliases
123 return mlir::FloatType::getF64(context);
83 return mlir::FloatType::getF64(context); in genFIRType()
305 auto t = mlir::FloatType::getF64(context); in genF64F64FuncType()311 auto t = mlir::FloatType::getF64(context); in genIntF64FuncType()
91 return wrap(FloatType::getF64(unwrap(ctx))); in mlirF64TypeGet()
506 results.push_back(FloatType::getF64(t.getContext())); in convertType()794 return FloatType::getF64(type.getContext()); in runOnOperation()
51 FloatType Builder::getF64Type() { return FloatType::getF64(context); } in getF64Type()
309 mlir::ComplexType::get(mlir::FloatType::getF64(reduce->getContext())); in IsReductionFromOrToContiguousDimensions()
246 return b.getFloatAttr(FloatType::getF64(context), c->getValueAPF()); in getConstantAsAttr()