Searched refs:getFragDataLocation (Results 1 – 25 of 34) sorted by relevance
12
121 dst->getFragDataLocation = src.getFragDataLocation;
108 gl->getFragDataLocation = &glGetFragDataLocation;
121 gl->getFragDataLocation = &glGetFragDataLocation;
138 gl->getFragDataLocation = &glGetFragDataLocation;
108 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
117 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
110 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
273 glGetFragDataLocationFunc getFragDataLocation; variable
121 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
125 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
130 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
138 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
146 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
157 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
164 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocatio…
184 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocatio…
175 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocatio…
216 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocatio…
73 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \
536 GLint getFragDataLocation(const std::string &name) const;
186 GLint getFragDataLocation(const GLchar *name);
1024 ASSIGN("glGetFragDataLocationEXT", getFragDataLocation); in initProcsDesktopGL()1465 ASSIGN("glGetFragDataLocation", getFragDataLocation); in initProcsDesktopGL()2464 ASSIGN("glGetFragDataLocation", getFragDataLocation); in initProcsGLES()3811 getFragDataLocation = &glGetFragDataLocationNULL; in initProcsDesktopGLNULL()4252 getFragDataLocation = &glGetFragDataLocationNULL; in initProcsDesktopGLNULL()5250 getFragDataLocation = &glGetFragDataLocationNULL; in initProcsGLESNULL()
291 PFNGLGETFRAGDATALOCATIONPROC getFragDataLocation = nullptr; variable
273 gl->getFragDataLocation = glGetFragDataLocation;