Searched refs:getFramebufferID (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | FramebufferGL.h | 89 GLuint getFramebufferID() const;
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D | BlitGL.cpp | 313 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture() 434 return blitColorBufferWithShader(context, source, destGL->getFramebufferID(), sourceAreaIn, in blitColorBufferWithShader() 489 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader() 1005 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
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D | StateManagerGL.h | 287 GLuint getFramebufferID(angle::FramebufferBinding binding) const in getFramebufferID() function
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D | FramebufferGL.cpp | 836 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit() 1357 GLuint FramebufferGL::getFramebufferID() const in getFramebufferID() function in rx::FramebufferGL
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D | TextureGL.cpp | 762 sourceFramebufferGL->getFramebufferID()); in copyImage() 828 stateManager->bindFramebuffer(framebufferTarget, sourceFramebufferGL->getFramebufferID()); in copySubImage()
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D | StateManagerGL.cpp | 1985 framebufferGL->getFramebufferID()); in syncState() 1999 framebufferGL->getFramebufferID()); in syncState()
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | WindowSurfaceEAGL.mm | 235 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | WindowSurfaceCGL.mm | 266 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
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