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Searched refs:getFramebufferID (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.h89 GLuint getFramebufferID() const;
DBlitGL.cpp313 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture()
434 return blitColorBufferWithShader(context, source, destGL->getFramebufferID(), sourceAreaIn, in blitColorBufferWithShader()
489 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader()
1005 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
DStateManagerGL.h287 GLuint getFramebufferID(angle::FramebufferBinding binding) const in getFramebufferID() function
DFramebufferGL.cpp836 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit()
1357 GLuint FramebufferGL::getFramebufferID() const in getFramebufferID() function in rx::FramebufferGL
DTextureGL.cpp762 sourceFramebufferGL->getFramebufferID()); in copyImage()
828 stateManager->bindFramebuffer(framebufferTarget, sourceFramebufferGL->getFramebufferID()); in copySubImage()
DStateManagerGL.cpp1985 framebufferGL->getFramebufferID()); in syncState()
1999 framebufferGL->getFramebufferID()); in syncState()
/external/angle/src/libANGLE/renderer/gl/eagl/
DWindowSurfaceEAGL.mm235 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());
/external/angle/src/libANGLE/renderer/gl/cgl/
DWindowSurfaceCGL.mm266 stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferGL->getFramebufferID());