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Searched refs:getGeometryShaderInvocations (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/
DShader.h111 Optional<GLint> getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } in getGeometryShaderInvocations() function
230 int getGeometryShaderInvocations();
DProgramExecutable.h341 int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } in getGeometryShaderInvocations() function
DShader.cpp765 int Shader::getGeometryShaderInvocations() in getGeometryShaderInvocations() function in gl::Shader
DProgram.h732 GLint getGeometryShaderInvocations() const;
DProgram.cpp2131 GLint Program::getGeometryShaderInvocations() const in getGeometryShaderInvocations() function in gl::Program
2134 return mState.mExecutable->getGeometryShaderInvocations(); in getGeometryShaderInvocations()
3365 geometryShader->getGeometryShaderInvocations(); in linkValidateShaders()
Dqueryutils.cpp1370 *params = program->getGeometryShaderInvocations(); in QueryProgramiv()
/external/angle/src/compiler/translator/
DTranslatorESSL.cpp92 sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), in translate()
DTranslatorGLSL.cpp211 sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), in translate()
DCompiler.h148 int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } in getGeometryShaderInvocations() function
DShaderLang.cpp834 return compiler->getGeometryShaderInvocations(); in GetGeometryShaderInvocations()
DParseContext.h462 int getGeometryShaderInvocations() const in getGeometryShaderInvocations() function
DTranslatorMetalDirect.cpp1043 sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), in translateImpl()
DCompiler.cpp524 mGeometryShaderInvocations = parseContext.getGeometryShaderInvocations(); in setASTMetadata()
DTranslatorVulkan.cpp1226 sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), in translateImpl()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1018 if (shaderState.getGeometryShaderInvocations().valid()) in SerializeShaderState()
1021 shaderState.getGeometryShaderInvocations().value()); in SerializeShaderState()