Searched refs:getImageBindings (Results 1 – 8 of 8) sorted by relevance
280 const std::vector<ImageBinding> &getImageBindings() const in getImageBindings() function282 return getExecutable().getImageBindings(); in getImageBindings()340 bool hasImages() const { return !getImageBindings().empty(); } in hasImages()724 const std::vector<ImageBinding> &getImageBindings() const in getImageBindings() function727 return getExecutable().getImageBindings(); in getImageBindings()
248 const std::vector<ImageBinding> &getImageBindings() const in getImageBindings() function252 std::vector<ImageBinding> *getImageBindings() in getImageBindings() function
314 for (const ImageBinding &imageBinding : shaderProgram->getState().getImageBindings()) in updateImageBindings()326 for (const ImageBinding &imageBinding : computeProgram->getState().getImageBindings()) in updateImageBindings()
588 stream->writeInt(getImageBindings().size()); in save()589 for (const auto &imageBinding : getImageBindings()) in save()775 const std::vector<ImageBinding> *imageBindings = getImageBindings(); in updateActiveImages()
1686 std::vector<ImageBinding> *imageBindings = getExecutable().getImageBindings(); in resolveLinkImpl()2929 const std::vector<ImageBinding> &imageBindings = getExecutable().getImageBindings(); in getImageUniformBinding()
9511 for (const ImageBinding &imageBinding : executable->getImageBindings()) in updateActiveImageUnitIndices()
577 const std::vector<gl::ImageBinding> &imageBindings = executable.getImageBindings(); in addImageDescriptorSetDesc()1380 const std::vector<gl::ImageBinding> &imageBindings = executable.getImageBindings(); in updateImagesDescriptorSet()
1036 ASSERT(context->getClientVersion() >= gl::ES_3_1 || program->getImageBindings().empty()); in updateProgramImageBindings()