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Searched refs:getImageUnit (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DContext.inl.h62 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage()
DState.h772 const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; } in getImageUnit() function
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2787 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs()
2812 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp1461 const gl::ImageUnit &binding = glState.getImageUnit(imageUnit); in updateImagesDescriptorSet()
DContextVk.cpp1168 const gl::Texture *texture = mState.getImageUnit(imageUnitIndex).texture.get(); in renderPassUsesStorageResources()
5157 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1039 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings()