Searched refs:getImageUnit (Results 1 – 7 of 7) sorted by relevance
62 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage()
772 const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; } in getImageUnit() function
2787 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs()2812 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs()
1461 const gl::ImageUnit &binding = glState.getImageUnit(imageUnit); in updateImagesDescriptorSet()
1168 const gl::Texture *texture = mState.getImageUnit(imageUnitIndex).texture.get(); in renderPassUsesStorageResources()5157 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages()
3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout()
1039 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings()