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Searched refs:getImplementationColorReadFormat (Results 1 – 25 of 28) sorted by relevance

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/external/angle/src/libANGLE/renderer/
DFramebufferImpl.h69 virtual const gl::InternalFormat &getImplementationColorReadFormat(
114 inline const gl::InternalFormat &FramebufferImpl::getImplementationColorReadFormat( in getImplementationColorReadFormat() function
/external/swiftshader/src/OpenGL/libGLES_CM/
DFramebuffer.h69 GLenum getImplementationColorReadFormat();
DFramebuffer.cpp402 GLenum Framebuffer::getImplementationColorReadFormat() in getImplementationColorReadFormat() function in es1::Framebuffer
DContext.cpp1291 *params = framebuffer->getImplementationColorReadFormat(); in getIntegerv()
2422 …if(format != framebuffer->getImplementationColorReadFormat() || type != framebuffer->getImplementa… in readPixels()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.h56 const gl::InternalFormat &getImplementationColorReadFormat(
DFramebuffer9.cpp389 const gl::InternalFormat &Framebuffer9::getImplementationColorReadFormat( in getImplementationColorReadFormat() function in rx::Framebuffer9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.h61 const gl::InternalFormat &getImplementationColorReadFormat(
DFramebuffer11.cpp383 const gl::InternalFormat &Framebuffer11::getImplementationColorReadFormat( in getImplementationColorReadFormat() function in rx::Framebuffer11
/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.h82 GLenum getImplementationColorReadFormat() const;
DFramebuffer.cpp522 GLenum Framebuffer::getImplementationColorReadFormat() const in getImplementationColorReadFormat() function in es2::Framebuffer
Dutilities.cpp733 implementationReadFormat = framebuffer->getImplementationColorReadFormat(); in ValidateReadPixelsFormatType()
/external/angle/src/libANGLE/
DRenderbuffer.h153 GLenum getImplementationColorReadFormat(const Context *context) const;
DRenderbuffer.cpp366 GLenum Renderbuffer::getImplementationColorReadFormat(const Context *context) const in getImplementationColorReadFormat() function in gl::Renderbuffer
DFramebuffer.h359 GLenum getImplementationColorReadFormat(const Context *context);
DFramebuffer.cpp1653 GLenum Framebuffer::getImplementationColorReadFormat(const Context *context) in getImplementationColorReadFormat() function in gl::Framebuffer
1655 const gl::InternalFormat &format = mImpl->getImplementationColorReadFormat(context); in getImplementationColorReadFormat()
1661 const gl::InternalFormat &format = mImpl->getImplementationColorReadFormat(context); in getImplementationColorReadType()
DTexture.h507 GLenum getImplementationColorReadFormat(const Context *context) const;
Dqueryutils.cpp354 pname, texture->getImplementationColorReadFormat(context)); in QueryTexParameterBase()
1445 *params = static_cast<GLint>(renderbuffer->getImplementationColorReadFormat(context)); in QueryRenderbufferiv()
DvalidationESEXT.cpp28 GLenum implFormat = obj->getImplementationColorReadFormat(context); in ValidateGetImageFormatAndType()
DTexture.cpp2283 GLenum Texture::getImplementationColorReadFormat(const Context *context) const in getImplementationColorReadFormat() function in gl::Texture
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.h67 const gl::InternalFormat &getImplementationColorReadFormat(
DFrameBufferMtl.mm206 const gl::InternalFormat &FramebufferMtl::getImplementationColorReadFormat(
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h94 const gl::InternalFormat &getImplementationColorReadFormat(
DFramebufferVk.cpp709 const gl::InternalFormat &FramebufferVk::getImplementationColorReadFormat( in getImplementationColorReadFormat() function in rx::FramebufferVk
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp362 format = framebuffer->getImplementation()->getImplementationColorReadFormat(context); in ReadPixelsFromAttachment()
907 context, packState, nullptr, renderbuffer->getImplementationColorReadFormat(context), in SerializeRenderbuffer()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp315 GLenum readFormat = source->getImplementationColorReadFormat(context); in copySubImageToLUMAWorkaroundTexture()

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