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Searched refs:getIncompleteTexture (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp474 angle::Result Context9::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::Context9
478 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float, in getIncompleteTexture()
DContext9.h234 angle::Result getIncompleteTexture(const gl::Context *context,
DRenderer9.h410 angle::Result getIncompleteTexture(const gl::Context *context,
DRenderer9.cpp3243 ANGLE_TRY(getIncompleteTexture(context, textureType, &incompleteTexture)); in applyTextures()
3271 angle::Result Renderer9::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::Renderer9
3275 return GetImplAs<Context9>(context)->getIncompleteTexture(context, type, textureOut); in getIncompleteTexture()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.h238 angle::Result getIncompleteTexture(const gl::Context *context,
DContext11.cpp965 angle::Result Context11::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::Context11
969 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float, this, in getIncompleteTexture()
DRenderer11.h483 angle::Result getIncompleteTexture(const gl::Context *context,
DRenderer11.cpp4310 angle::Result Renderer11::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::Renderer11
4314 return GetImplAs<Context11>(context)->getIncompleteTexture(context, type, textureOut); in getIncompleteTexture()
DStateManager11.cpp2772 ANGLE_TRY(mRenderer->getIncompleteTexture(context, textureType, &incompleteTexture)); in applyTexturesForSRVs()
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp377 (void)mRenderer->getIncompleteTexture(context, gl::TextureType::_2D, &mockTex); in getColorAttachmentsForRender()
DRendererD3D.h413 virtual angle::Result getIncompleteTexture(const gl::Context *context,
/external/angle/src/libANGLE/renderer/
Drenderer_utils.h221 angle::Result getIncompleteTexture(const gl::Context *context,
Drenderer_utils.cpp593 angle::Result IncompleteTextureSet::getIncompleteTexture( in getIncompleteTexture() function in rx::IncompleteTextureSet
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h318 angle::Result getIncompleteTexture(const gl::Context *context,
DContextMtl.mm246 ANGLE_TRY(mIncompleteTextures.getIncompleteTexture(
1358 angle::Result ContextMtl::getIncompleteTexture(const gl::Context *context,
1362 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float,
DProgramMtl.mm1280 ANGLE_TRY(contextMtl->getIncompleteTexture(glContext, textureType, &texture));
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h382 angle::Result getIncompleteTexture(const gl::Context *context,
DContextVk.cpp648 angle::Result ContextVk::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::ContextVk
653 return mIncompleteTextures.getIncompleteTexture(context, type, format, this, textureOut); in getIncompleteTexture()
5022 ANGLE_TRY(getIncompleteTexture( in updateActiveTextures()