/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.cpp | 474 angle::Result Context9::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::Context9 478 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float, in getIncompleteTexture()
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D | Context9.h | 234 angle::Result getIncompleteTexture(const gl::Context *context,
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D | Renderer9.h | 410 angle::Result getIncompleteTexture(const gl::Context *context,
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D | Renderer9.cpp | 3243 ANGLE_TRY(getIncompleteTexture(context, textureType, &incompleteTexture)); in applyTextures() 3271 angle::Result Renderer9::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::Renderer9 3275 return GetImplAs<Context9>(context)->getIncompleteTexture(context, type, textureOut); in getIncompleteTexture()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.h | 238 angle::Result getIncompleteTexture(const gl::Context *context,
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D | Context11.cpp | 965 angle::Result Context11::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::Context11 969 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float, this, in getIncompleteTexture()
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D | Renderer11.h | 483 angle::Result getIncompleteTexture(const gl::Context *context,
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D | Renderer11.cpp | 4310 angle::Result Renderer11::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::Renderer11 4314 return GetImplAs<Context11>(context)->getIncompleteTexture(context, type, textureOut); in getIncompleteTexture()
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D | StateManager11.cpp | 2772 ANGLE_TRY(mRenderer->getIncompleteTexture(context, textureType, &incompleteTexture)); in applyTexturesForSRVs()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 377 (void)mRenderer->getIncompleteTexture(context, gl::TextureType::_2D, &mockTex); in getColorAttachmentsForRender()
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D | RendererD3D.h | 413 virtual angle::Result getIncompleteTexture(const gl::Context *context,
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.h | 221 angle::Result getIncompleteTexture(const gl::Context *context,
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D | renderer_utils.cpp | 593 angle::Result IncompleteTextureSet::getIncompleteTexture( in getIncompleteTexture() function in rx::IncompleteTextureSet
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/external/angle/src/libANGLE/renderer/metal/ |
D | ContextMtl.h | 318 angle::Result getIncompleteTexture(const gl::Context *context,
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D | ContextMtl.mm | 246 ANGLE_TRY(mIncompleteTextures.getIncompleteTexture( 1358 angle::Result ContextMtl::getIncompleteTexture(const gl::Context *context, 1362 return mIncompleteTextures.getIncompleteTexture(context, type, gl::SamplerFormat::Float,
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D | ProgramMtl.mm | 1280 ANGLE_TRY(contextMtl->getIncompleteTexture(glContext, textureType, &texture));
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.h | 382 angle::Result getIncompleteTexture(const gl::Context *context,
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D | ContextVk.cpp | 648 angle::Result ContextVk::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture() function in rx::ContextVk 653 return mIncompleteTextures.getIncompleteTexture(context, type, format, this, textureOut); in getIncompleteTexture() 5022 ANGLE_TRY(getIncompleteTexture( in updateActiveTextures()
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