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Searched refs:getIndexRange (Results 1 – 25 of 26) sorted by relevance

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/external/angle/src/libANGLE/renderer/
DBufferImpl_mock.h46 MOCK_METHOD6(getIndexRange,
DBufferImpl.h68 virtual angle::Result getIndexRange(const gl::Context *context,
Drenderer_utils.cpp919 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetVertexRangeInfo()
/external/angle/src/libANGLE/renderer/d3d/
DBufferD3D.h60 angle::Result getIndexRange(const gl::Context *context,
DBufferD3D.cpp177 angle::Result BufferD3D::getIndexRange(const gl::Context *context, in getIndexRange() function in rx::BufferD3D
DIndexDataManager.cpp303 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetIndexTranslationDestType()
/external/angle/src/libANGLE/renderer/gl/
DBufferGL.h52 angle::Result getIndexRange(const gl::Context *context,
DBufferGL.cpp243 angle::Result BufferGL::getIndexRange(const gl::Context *context, in getIndexRange() function in rx::BufferGL
DVertexArrayGL.cpp271 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData()
/external/angle/src/libANGLE/renderer/null/
DBufferNULL.h56 angle::Result getIndexRange(const gl::Context *context,
DBufferNULL.cpp118 angle::Result BufferNULL::getIndexRange(const gl::Context *context, in getIndexRange() function in rx::BufferNULL
/external/angle/src/libANGLE/
DBuffer.cpp326 angle::Result Buffer::getIndexRange(const gl::Context *context, in getIndexRange() function in gl::Buffer
339 mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange)); in getIndexRange()
DBuffer.h120 angle::Result getIndexRange(const gl::Context *context,
DVertexArray.h280 ANGLE_INLINE angle::Result getIndexRange(const Context *context, in getIndexRange() function
DVertexArray.cpp710 ANGLE_TRY(elementArrayBuffer->getIndexRange(context, type, offset, indexCount, in getIndexRangeImpl()
DvalidationESEXT.cpp369 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexEXT()
459 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexOES()
DvalidationES.h1015 ANGLE_VALIDATION_TRY(vao->getIndexRange(context, type, count, indices, &indexRange)); in ValidateDrawElementsCommon()
/external/angle/src/tests/perf_tests/
DIndexDataManagerTest.cpp187 (void)mIndexBuffer.getIndexRange(nullptr, gl::DrawElementsType::UnsignedShort, 0, in step()
/external/angle/src/libANGLE/renderer/metal/
DBufferMtl.h131 angle::Result getIndexRange(const gl::Context *context,
DBufferMtl.mm246 angle::Result BufferMtl::getIndexRange(const gl::Context *context,
/external/angle/src/libANGLE/renderer/vulkan/
DBufferVk.h90 angle::Result getIndexRange(const gl::Context *context,
DBufferVk.cpp715 angle::Result BufferVk::getIndexRange(const gl::Context *context, in getIndexRange() function in rx::BufferVk
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp315 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in drawElementsImpl()
454 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, cmd->count, in drawElementsIndirect()
DRenderer11.cpp1898 ANGLE_TRY(glState.getVertexArray()->getIndexRange(context, indexType, indexCount, indices, in drawElements()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1445 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, indices, in drawElementsImpl()

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