Searched refs:getIndexedUniformBuffer (Results 1 – 8 of 8) sorted by relevance
1351 glState.getIndexedUniformBuffer(block.binding);1383 glState.getIndexedUniformBuffer(block.binding);1444 glState.getIndexedUniformBuffer(block.binding);1499 glState.getIndexedUniformBuffer(block.binding);
454 const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
2073 const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index) const in getIndexedUniformBuffer() function in gl::State
576 state.getIndexedUniformBuffer(blockBinding); in ValidateProgramDrawStates()
3535 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader()3658 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader()
1227 : glState.getIndexedUniformBuffer(block.binding); in updateBuffersDescriptorSet()
1783 mState.getIndexedUniformBuffer(ubo.binding); in handleDirtyShaderResourcesImpl()6262 mState.getIndexedUniformBuffer(block.binding); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()
980 const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding); in updateProgramUniformBufferBindings()