/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 587 mCurrentFramebufferDesc.getLayerCount()); in clearImpl() 1199 mCurrentFramebufferDesc.getLayerCount() == 1 && in blit() 1270 gl::TextureType textureType = vk::Get2DTextureType(depthStencilImage->getLayerCount(), in blit() 1352 layerCount = std::min(layerCount, colorRenderTarget->getLayerCount()); in updateLayerCount() 1359 layerCount = std::min(layerCount, depthStencilRenderTarget->getLayerCount()); in updateLayerCount() 1420 drawRenderTarget->onColorResolve(contextVk, mCurrentFramebufferDesc.getLayerCount()); in resolveColorWithSubpass() 1749 mCurrentFramebufferDesc.getLayerCount()); in flushColorAttachmentUpdates() 1753 mCurrentFramebufferDesc.getLayerCount()); in flushColorAttachmentUpdates() 1771 mCurrentFramebufferDesc.getLayerCount()); in flushDepthStencilAttachmentUpdates() 1775 mCurrentFramebufferDesc.getLayerCount()); in flushDepthStencilAttachmentUpdates() [all …]
|
D | TextureVk.cpp | 166 return image.getLayerCount() > 1 && renderer->getFeatures().forceCPUPathForCubeMapCopy.enabled; in ForceCPUPathForCopy() 210 *layerCount = index.getLayerCount(); in GetRenderTargetLayerCountAndIndex() 238 *imageLayerCount = image->getLayerCount(); in GetRenderTargetLayerCountAndIndex() 752 ASSERT(offsetImageIndex.getLayerCount() == 1); in copySubImageImpl() 1289 mImage->getLayerCount())); in setStorageExternalMemory() 1410 resultImageLayer, inputImageIndex.getLayerCount()); in getNativeImageIndex() 1557 index.getLayerCount()); in redefineLevel() 1669 GLuint layerCount = index.getLayerCount(); in copyBufferDataToImage() 1759 mImage->getLayerCount(), VK_IMAGE_ASPECT_COLOR_BIT, in generateMipmapsWithCompute() 1766 for (uint32_t layer = 0; layer < mImage->getLayerCount(); ++layer) in generateMipmapsWithCompute() [all …]
|
D | RenderTargetVk.h | 103 uint32_t getLayerCount() const { return mLayerCount; } in getLayerCount() function
|
D | RenderTargetVk.cpp | 375 if (mImage->getType() == VK_IMAGE_TYPE_3D || mImage->getLayerCount() > 1) in getImageIndexForClear()
|
D | RenderbufferVk.cpp | 190 viewType = vk::Get2DTextureType(imageVk->getImage()->getLayerCount(), in setStorageEGLImageTarget()
|
D | vk_helpers.cpp | 615 return image.getExtents().depth > 1 ? image.getExtents().depth : image.getLayerCount(); in GetImageLayerCountForView() 4676 resolveImage.getLayerCount(), isRobustResourceInitEnabled, nullptr, hasProtectedContent)); in initImplicitMultisampledRenderToTexture() 5538 ASSERT(index.getLayerCount() == 1); in stageSubresourceUpdateImpl() 5567 copy.imageSubresource.layerCount = index.getLayerCount(); in stageSubresourceUpdateImpl() 5839 copy.imageSubresource.layerCount = imageIndex.getLayerCount(); in stageSubresourceUpdateAndGetData() 5950 copyToImage.imageSubresource.layerCount = index.getLayerCount(); in stageSubresourceUpdateFromFramebuffer() 5971 copyToImage.srcSubresource.layerCount = index.getLayerCount(); in stageSubresourceUpdateFromImage() 5990 copyToImage.dstSubresource.layerCount = index.getLayerCount(); in stageSubresourceUpdateFromImage() 6006 gl::ImageIndex::Make2DArrayRange(levelGL.get(), 0, image->get().getLayerCount()); in stageSubresourceUpdatesFromAllImageLevels() 6043 index.getLayerIndex(), index.getLayerCount())); in stageRobustResourceClearWithFormat() [all …]
|
D | UtilsVk.cpp | 2267 flags |= src->getLayerCount() > 1 ? BlitResolve_frag::kSrcIsArray : 0; in blitResolveImpl() 2517 uint32_t flags = src->getLayerCount() > 1 ? BlitResolveStencilNoExport_comp::kSrcIsArray : 0; in stencilBlitResolveNoShaderExport() 2704 else if (src->getLayerCount() > 1) in copyImage() 3150 gl::TextureType textureType = vk::Get2DTextureType(depthStencilSrc->getLayerCount(), 1); in unresolve() 3310 ASSERT(dest->getLevelCount() == 1 && dest->getLayerCount() == 1 && in cullOverlayWidgets() 3387 ASSERT(dest->getLevelCount() == 1 && dest->getLayerCount() == 1 && in drawOverlay()
|
D | vk_cache_utils.h | 1220 uint32_t getLayerCount() const { return mLayerCount; } in getLayerCount() function
|
D | vk_helpers.h | 1587 uint32_t getLayerCount() const { return mLayerCount; } in getLayerCount() function
|
D | ContextVk.cpp | 5224 uint32_t layerCount = image->getLayerCount(); in updateActiveImages()
|
/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageCompressionTranscodingSupport.cpp | 237 deUint32 getLayerCount (); 303 deUint32 BasicTranscodingTestInstance::getLayerCount() in getLayerCount() function in vkt::image::__anonc3b61bfb0111::BasicTranscodingTestInstance 567 for (deUint32 layerNdx = 0u; layerNdx < getLayerCount(); ++layerNdx) in iterate() 588 …tCompressedImageSizeInBytes(m_parameters.formatCompressed, mipMapSizes[mipNdx]) * getLayerCount()); in iterate() 641 for (deUint32 layerNdx = 0u; layerNdx < getLayerCount(); ++layerNdx) in iterate() 643 const deUint32 imageNdx = layerNdx + mipNdx * getLayerCount(); in iterate() 956 getLayerCount(), // deUint32 arrayLayers; in createImageInfos() 980 for (size_t layerNdx = 0ull; layerNdx < getLayerCount(); ++layerNdx) in createImageInfos() 1025 for (deUint32 layerNdx = 0u; layerNdx < getLayerCount(); ++layerNdx) in decompressImage() 1028 const deUint32 imageNdx = layerNdx + mipNdx * getLayerCount(); in decompressImage() [all …]
|
/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 46 virtual GLsizei getLayerCount(int level) const = 0; 222 GLsizei getLayerCount(int level) const override; 356 GLsizei getLayerCount(int level) const override; 486 GLsizei getLayerCount(int level) const override; 618 GLsizei getLayerCount(int level) const override; 807 GLsizei getLayerCount(int level) const override; 869 GLsizei getLayerCount(int level) const override; 914 GLsizei getLayerCount(int level) const override;
|
D | TextureD3D.cpp | 479 GLint layerCount = static_cast<GLint>(getLayerCount(mBaseLevel)); in generateMipmapUsingImages() 527 ASSERT(getLayerCount(mip) == layerCount); in generateMipmapUsingImages() 570 if (baseImage->getType() == gl::TextureType::_2DArray && getLayerCount(getBaseLevel()) <= 0) in isBaseImageZeroSize() 745 tempLayerCounts[levelIndex] = getLayerCount(levelIndex); in initializeContents() 759 tempLayerCounts[0] = getLayerCount(0); in initializeContents() 894 GLsizei TextureD3D_2D::getLayerCount(int level) const in getLayerCount() function in rx::TextureD3D_2D 1708 GLsizei TextureD3D_Cube::getLayerCount(int level) const in getLayerCount() function in rx::TextureD3D_Cube 2420 GLsizei TextureD3D_3D::getLayerCount(int level) const in getLayerCount() function in rx::TextureD3D_3D 3097 GLsizei TextureD3D_2DArray::getLayerCount(int level) const in getLayerCount() function in rx::TextureD3D_2DArray 3532 int baseDepth = getLayerCount(getBaseLevel()); in initMipmapImages() [all …]
|
/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_common.h | 395 src.getLayerIndex(), src.getLayerCount()); in ANGLE_GL_OBJECTS_X() 410 GLint getLayerCount() const { return mNativeIndex.getLayerCount(); } in ANGLE_GL_OBJECTS_X()
|
D | TextureMtl.mm | 1904 else if (index.getLayerCount() > 1) 1906 for (int layer = 0; layer < index.getLayerCount(); ++layer) 1916 ASSERT(index.getLayerCount() == 1 && !index.isLayered());
|
/external/angle/src/libANGLE/ |
D | ImageIndex.h | 32 GLint getLayerCount() const { return mLayerCount; } in getLayerCount() function
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 3203 const GLint numLayers = index.getLayerCount(); in associateImage() 3219 const GLint numLayers = index.getLayerCount(); in verifyAssociatedImageValid() 3236 const GLint numLayers = index.getLayerCount(); in disassociateImage() 3254 const GLint numLayers = index.getLayerCount(); in releaseAssociatedImage() 3375 const int numLayers = index.getLayerCount(); in findRenderTarget() 3404 srvDesc.Texture2DArray.ArraySize = index.getLayerCount(); in createRenderTargetSRV() 3421 const int numLayers = index.getLayerCount(); in getRenderTarget() 3896 const int numLayers = index.getLayerCount(); in findRenderTarget() 3924 srvDesc.Texture2DMSArray.ArraySize = index.getLayerCount(); in createRenderTargetSRV() 3942 const int numLayers = index.getLayerCount(); in getRenderTarget()
|
/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 931 layerCount = imageIndex.getLayerCount(); in clearRenderableTexture()
|
/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 378 json->addScalar("LayerCount", imageIndex.getLayerCount()); in SerializeImageIndex()
|