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Searched refs:getLevelHeight (Results 1 – 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHotSpotSystem.java133 final float worldPixelHeight = level.getLevelHeight(); in getHitTileY()
DBackgroundCollisionComponent.java205 } else*/ if (mCurrentPosition.y + top > level.getLevelHeight()) { in update()
206 mCurrentPosition.y = (level.getLevelHeight() - top - 1); in update()
DLevelSystem.java66 public float getLevelHeight() { in getLevelHeight() method in LevelSystem
DCameraSystem.java217 …final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.… in snapFocalPointToWorldBoundsY()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp191 int TextureStorage11::getLevelHeight(int mipLevel) const in getLevelHeight() function in rx::TextureStorage11
262 (getLevelWidth(effectiveTopLevel) <= 2 || getLevelHeight(effectiveTopLevel) <= 2); in getSRVForSampler()
482 gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); in generateSwizzles()
536 gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); in updateSubresourceLevel()
755 getLevelHeight(index.getLevelIndex()), getLevelDepth(index.getLevelIndex())); in setData()
858 getLevelHeight(index.getLevelIndex()), 1); in initDropStencilTexture()
940 GLsizei height = getLevelHeight(level); in getMultisampledRenderTarget()
1388 getLevelHeight(level), 1, 0)); in getRenderTarget()
1408 getLevelWidth(level), getLevelHeight(level), 1, 0)); in getRenderTarget()
1428 getLevelWidth(level), getLevelHeight(level), 1, 0)); in getRenderTarget()
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DTextureStorage11.h152 int getLevelHeight(int mipLevel) const;