Searched refs:getLevelHeight (Results 1 – 6 of 6) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | HotSpotSystem.java | 133 final float worldPixelHeight = level.getLevelHeight(); in getHitTileY()
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D | BackgroundCollisionComponent.java | 205 } else*/ if (mCurrentPosition.y + top > level.getLevelHeight()) { in update() 206 mCurrentPosition.y = (level.getLevelHeight() - top - 1); in update()
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D | LevelSystem.java | 66 public float getLevelHeight() { in getLevelHeight() method in LevelSystem
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D | CameraSystem.java | 217 …final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.… in snapFocalPointToWorldBoundsY()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 191 int TextureStorage11::getLevelHeight(int mipLevel) const in getLevelHeight() function in rx::TextureStorage11 262 (getLevelWidth(effectiveTopLevel) <= 2 || getLevelHeight(effectiveTopLevel) <= 2); in getSRVForSampler() 482 gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); in generateSwizzles() 536 gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); in updateSubresourceLevel() 755 getLevelHeight(index.getLevelIndex()), getLevelDepth(index.getLevelIndex())); in setData() 858 getLevelHeight(index.getLevelIndex()), 1); in initDropStencilTexture() 940 GLsizei height = getLevelHeight(level); in getMultisampledRenderTarget() 1388 getLevelHeight(level), 1, 0)); in getRenderTarget() 1408 getLevelWidth(level), getLevelHeight(level), 1, 0)); in getRenderTarget() 1428 getLevelWidth(level), getLevelHeight(level), 1, 0)); in getRenderTarget() [all …]
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D | TextureStorage11.h | 152 int getLevelHeight(int mipLevel) const;
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