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Searched refs:getLocalMatrix (Results 1 – 25 of 37) sorted by relevance

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/external/skqp/src/shaders/
DSkLocalMatrixShader.cpp19 GrFPArgs::WithPreLocalMatrix(args, this->getLocalMatrix())); in asFragmentProcessor()
34 buffer.writeMatrix(this->getLocalMatrix()); in flatten()
42 SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); in onMakeContext()
59 *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); in onIsAImage()
66 SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); in onAppendStages()
DSkLocalMatrixShader.h36 *localMatrix = this->getLocalMatrix(); in makeAsALocalMatrixShader()
54 this->getLocalMatrix()); in onMakeColorSpace()
DSkShader.cpp101 SkASSERT(!shader.getLocalMatrix().hasPerspective()); in Context()
112 const SkMatrix& SkShader::getLocalMatrix() const { in getLocalMatrix() function in SkShader
113 return as_SB(this)->getLocalMatrix(); in getLocalMatrix()
DSkImageShader.h49 &this->getLocalMatrix()); in onMakeColorSpace()
DSkShaderBase.h43 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } in getLocalMatrix() function
DSkPictureShader.cpp154 buffer.writeMatrix(this->getLocalMatrix()); in flatten()
304 return sk_sp<SkPictureShader>(new SkPictureShader(fPicture, fTmx, fTmy, &this->getLocalMatrix(), in onMakeColorSpace()
DSkImageShader.cpp63 buffer.writeMatrix(this->getLocalMatrix()); in flatten()
138 *texM = this->getLocalMatrix(); in onIsAImage()
/external/skia/src/shaders/
DSkLocalMatrixShader.cpp23 GrFPArgs::WithPreLocalMatrix(args, this->getLocalMatrix())); in asFragmentProcessor()
38 buffer.writeMatrix(this->getLocalMatrix()); in flatten()
46 SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); in onMakeContext()
63 *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); in onIsAImage()
70 SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); in onAppendStages()
86 SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); in onProgram()
191 this->getLocalMatrix())); in asFragmentProcessor()
DSkComposeShader.cpp134 const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix()); in onAppendStages()
181 const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix()); in asFragmentProcessor()
DSkLocalMatrixShader.h35 *localMatrix = this->getLocalMatrix(); in makeAsALocalMatrixShader()
DSkShaderBase.h64 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } in getLocalMatrix() function
DSkShader.cpp100 SkASSERT(!shader.getLocalMatrix().hasPerspective()); in Context()
DSkImageShader.cpp176 buffer.writeMatrix(this->getLocalMatrix()); in flatten()
283 *texM = this->getLocalMatrix(); in onIsAImage()
381 , fUsePersp(usePersp || as_SB(shader)->getLocalMatrix().hasPerspective()) in SkImageStageUpdater()
/external/skqp/src/pdf/
DSkPDFUtils.h117 return SkMatrix::Concat(s->getLocalMatrix(), localMatrix); in GetShaderLocalMatrix()
119 return shader->getLocalMatrix(); in GetShaderLocalMatrix()
/external/skia/src/pdf/
DSkPDFUtils.h117 return SkMatrix::Concat(as_SB(s)->getLocalMatrix(), localMatrix); in GetShaderLocalMatrix()
119 return as_SB(shader)->getLocalMatrix(); in GetShaderLocalMatrix()
DSkPDFShader.cpp273 SkMatrix shaderTransform = as_SB(shader)->getLocalMatrix(); in make_fallback_shader()
/external/skqp/src/shaders/gradients/
DSkRadialGradient.cpp66 &this->getLocalMatrix()); in onMakeColorSpace()
DSkLinearGradient.cpp86 fTileMode, fGradFlags, &this->getLocalMatrix()); in onMakeColorSpace()
DSkSweepGradient.cpp73 fGradFlags, &this->getLocalMatrix()); in onMakeColorSpace()
DSkTwoPointConicalGradient.cpp184 fTileMode, fGradFlags, &this->getLocalMatrix()); in onMakeColorSpace()
/external/skqp/include/core/
DSkShader.h76 const SkMatrix& getLocalMatrix() const;
/external/skqp/src/core/
DSkNormalMapSource.cpp165 SkMatrix total = SkMatrix::Concat(*rec.fMatrix, fMapShader->getLocalMatrix()); in computeNormTotalInverse()
DSkScalerContext.h152 void getLocalMatrix(SkMatrix*) const;
/external/skia/src/core/
DSkScalerContext.h143 void getLocalMatrix(SkMatrix*) const;
/external/skqp/src/svg/
DSkSVGDevice.cpp547 if (!shader->getLocalMatrix().isIdentity()) { in addLinearGradientDef()
548 this->addAttribute("gradientTransform", svg_transform(shader->getLocalMatrix())); in addLinearGradientDef()

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