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Searched refs:getLoopNestDepth (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceCfgNode.cpp292 std::min(getLoopNestDepth(), Pred->getLoopNestDepth())); in splitIncomingEdge()
1085 if (getLoopNestDepth()) { in emit()
1086 Str << "\t\t\t\t/* loop depth=" << getLoopNestDepth() << " */\n"; in emit()
1373 Str << " // LoopNestDepth = " << getLoopNestDepth() << "\n"; in dump()
1531 NewNode->setLoopNestDepth(getLoopNestDepth()); in shortCircuit()
DIceCfgNode.h56 SizeT getLoopNestDepth() const { return LoopNestDepth; } in getLoopNestDepth() function
DIceOperand.cpp236 std::min(Node->getLoopNestDepth(), MaxLoopNestDepth); in markUse()
DIceCfg.cpp580 if (Header->getLoopNestDepth() < 1) in loopInvariantCodeMotion()