Searched refs:getMultiSampleCount (Results 1 – 8 of 8) sorted by relevance
300 inline int getMultiSampleCount() const;613 int Surface::getMultiSampleCount() const in getMultiSampleCount() function in sw::Surface
92 state.multiSample = context->getMultiSampleCount(); in update()
405 int getMultiSampleCount() const;
1449 int Context::getMultiSampleCount() const in getMultiSampleCount() function in sw::Context1451 return renderTarget[0] ? renderTarget[0]->getMultiSampleCount() : 1; in getMultiSampleCount()
985 …state.transparencyAntialiasing = context->getMultiSampleCount() > 1 ? transparencyAntialiasing : T… in update()1046 state.multiSample = context->getMultiSampleCount(); in update()
263 int ms = context->getMultiSampleCount(); in draw()
1029 if(state->getMultiSampleCount() > 1) in Interpolate()1032 ASSERT(state->getMultiSampleCount() == NUM_SAMPLES); in Interpolate()
991 unsigned int getMultiSampleCount() const { return multiSampleCount; } in getMultiSampleCount() function in sw::SpirvShader::EmitState