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Searched refs:getMutableState (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/gpu/
DGrBackendSurface.h358 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const;
545 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const;
/external/skia/src/gpu/vk/
DGrVkImage.h81 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return fMutableState; } in getMutableState() function
DGrVkTexture.cpp155 fTexture->getMutableState()); in getBackendTexture()
DGrVkGpu.cpp1265 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.getMutableState(); in onWrapBackendTexture()
1307 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.getMutableState(); in onWrapRenderableBackendTexture()
1336 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendRT.getMutableState(); in onWrapBackendRenderTarget()
1589 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.getMutableState(); in onClearBackendTexture()
1687 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.getMutableState(); in onUpdateCompressedBackendTexture()
1819 sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendTeture.getMutableState(); in setBackendTextureState()
1833 sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendRenderTarget.getMutableState(); in setBackendRenderTargetState()
DGrVkRenderTarget.cpp450 beAttachment->vkImageInfo(), beAttachment->getMutableState()); in getBackendRenderTarget()
/external/skia/src/gpu/
DGrBackendSurface.cpp617 sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendTexture::getMutableState() const { in getMutableState() function in GrBackendTexture
1056 sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendRenderTarget::getMutableState() const { in getMutableState() function in GrBackendRenderTarget