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Searched refs:getNativeTexture (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp44 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in MarkAttachmentsDirty()
DStateManager11.cpp2626 ANGLE_TRY(textureD3D->getNativeTexture(context, &storage)); in setSamplerState()
2688 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTextureForSampler()
2861 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTextureForImage()
3284 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in generateSwizzle()
DRenderer11.cpp388 ANGLE_TRY(texture->getNativeTexture(context, &storage)); in GetTextureD3DResourceFromStorageOrImage()
2718 ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage)); in copyTexture()
2799 ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage)); in copyCompressedTexture()
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.h172 const mtl::TextureRef &getNativeTexture() const { return mNativeTexture; } in getNativeTexture() function
DContextMtl.mm250 textureMtl->getNativeTexture()->get().label = @"IncompleteTexture";
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp304 ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage)); in copyTexture()
DRenderer9.cpp992 ANGLE_TRY(textureD3D->getNativeTexture(context, &storage)); in setSamplerState()
1059 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTexture()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h40 angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage);
DTextureD3D.cpp93 angle::Result TextureD3D::getNativeTexture(const gl::Context *context, TextureStorage **outStorage) in getNativeTexture() function in rx::TextureD3D
452 ANGLE_TRY(getNativeTexture(context, &textureStorage)); in generateMipmap()