Searched refs:getNativeTexture (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Framebuffer11.cpp | 44 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in MarkAttachmentsDirty()
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D | StateManager11.cpp | 2626 ANGLE_TRY(textureD3D->getNativeTexture(context, &storage)); in setSamplerState() 2688 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTextureForSampler() 2861 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTextureForImage() 3284 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in generateSwizzle()
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D | Renderer11.cpp | 388 ANGLE_TRY(texture->getNativeTexture(context, &storage)); in GetTextureD3DResourceFromStorageOrImage() 2718 ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage)); in copyTexture() 2799 ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage)); in copyCompressedTexture()
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/external/angle/src/libANGLE/renderer/metal/ |
D | TextureMtl.h | 172 const mtl::TextureRef &getNativeTexture() const { return mNativeTexture; } in getNativeTexture() function
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D | ContextMtl.mm | 250 textureMtl->getNativeTexture()->get().label = @"IncompleteTexture";
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Blit9.cpp | 304 ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage)); in copyTexture()
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D | Renderer9.cpp | 992 ANGLE_TRY(textureD3D->getNativeTexture(context, &storage)); in setSamplerState() 1059 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTexture()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 40 angle::Result getNativeTexture(const gl::Context *context, TextureStorage **outStorage);
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D | TextureD3D.cpp | 93 angle::Result TextureD3D::getNativeTexture(const gl::Context *context, TextureStorage **outStorage) in getNativeTexture() function in rx::TextureD3D 452 ANGLE_TRY(getNativeTexture(context, &textureStorage)); in generateMipmap()
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