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Searched refs:getNearestSamples (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DRenderBufferMtl.mm71 actualSamples = textureCaps.getNearestSamples(actualSamples);
/external/angle/src/libANGLE/
DRenderbuffer.cpp146 GLsizei samples = formatCaps.getNearestSamples(samplesIn); in setStorageMultisample()
DCaps.h57 GLuint getNearestSamples(GLuint requestedSamples) const;
DCaps.cpp46 GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const in getNearestSamples() function in gl::TextureCaps
DFramebuffer.cpp1806 samples = formatCaps.getNearestSamples(samples); in setAttachment()
DTexture.cpp1606 GLsizei samples = formatCaps.getNearestSamples(samplesIn); in setStorageMultisample()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp3665 GLuint supportedSamples = textureCaps.getNearestSamples(mSamples); in ensureTextureExists()
3874 GLuint supportedSamples = textureCaps.getNearestSamples(mSamples); in ensureTextureExists()
DRenderer11.cpp2827 GLuint supportedSamples = textureCaps.getNearestSamples(samples); in createRenderTarget()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp2549 GLuint supportedSamples = textureCaps.getNearestSamples(samples); in createRenderTarget()