/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 316 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawArrays() 347 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstanced() 446 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstancedBaseInstance() 490 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElements() 524 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElementsBaseVertex() 559 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstanced() 583 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstancedBaseVertex() 610 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstancedBaseVertexBaseInstance() 655 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawRangeElements() 687 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawRangeElementsBaseVertex()
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D | ClearMultiviewGL.cpp | 69 int numViews = firstAttachment->getNumViews(); in clearLayeredFBO()
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D | FramebufferGL.cpp | 188 return (attachment.getNumViews() == numLayers); in AreAllLayersActive()
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D | StateManagerGL.cpp | 2445 programNumViews = program->getNumViews(); in propagateProgramToVAO()
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/external/angle/src/libANGLE/ |
D | Shader.h | 97 int getNumViews() const { return mNumViews; } in getNumViews() function 226 int getNumViews();
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D | Framebuffer.h | 119 ANGLE_INLINE GLsizei getNumViews() const in getNumViews() function 126 return attachment->getNumViews(); in getNumViews() 261 GLsizei getNumViews() const;
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D | Program.h | 316 int getNumViews() const { return mNumViews; } in getNumViews() function 773 int getNumViews() const in getNumViews() function 776 return mState.getNumViews(); in getNumViews()
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D | FramebufferAttachment.h | 115 GLsizei getNumViews() const { return mNumViews; } in getNumViews() function
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D | Framebuffer.cpp | 46 if (firstAttachment->getNumViews() != secondAttachment->getNumViews()) in CheckMultiviewStateMatchesForCompleteness() 2249 GLsizei Framebuffer::getNumViews() const in getNumViews() function in gl::Framebuffer 2251 return mState.getNumViews(); in getNumViews() 2266 return (mState.isMultiview() && mState.getNumViews() > 1); in readDisallowedByMultiview()
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D | Shader.cpp | 747 int Shader::getNumViews() in getNumViews() function in gl::Shader
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D | validationES.cpp | 548 const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1; in ValidateProgramDrawStates() 550 const int framebufferNumViews = framebuffer->getNumViews(); in ValidateProgramDrawStates()
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D | queryutils.cpp | 1221 *params = attachmentObject->getNumViews(); in QueryFramebufferAttachmentParameteriv()
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D | Program.cpp | 1608 mState.mNumViews = vertexShader->getNumViews(); in linkImpl()
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/external/angle/src/compiler/translator/ |
D | Compiler.h | 115 int getNumViews() const { return mNumViews; } in getNumViews() function
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D | ShaderLang.cpp | 582 return compiler->getNumViews(); in GetVertexShaderNumViews()
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D | ParseContext.h | 91 int getNumViews() const { return mNumViews; } in getNumViews() function
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D | OutputGLSLBase.cpp | 1436 const auto &numViews = compiler.getNumViews(); in EmitMultiviewGLSL()
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D | Compiler.cpp | 517 mNumViews = parseContext.getNumViews(); in setASTMetadata()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 150 int divisorMultiplier = program->usesMultiview() ? program->getNumViews() : 1; in getInputLayout()
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D | VertexArray11.cpp | 142 mAppliedNumViewsToDivisor = (program->usesMultiview() ? program->getNumViews() : 1); in syncStateForDraw()
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D | Clear11.cpp | 767 deviceContext->DrawInstanced(6, static_cast<UINT>(fboData.getNumViews()), 0, 0); in clearFramebuffer()
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D | Renderer11.cpp | 346 return program->getState().getNumViews(); in GetAdjustedInstanceCount() 348 return program->getState().getNumViews() * instanceCount; in GetAdjustedInstanceCount()
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D | StateManager11.cpp | 1191 programState.usesMultiview() ? programState.getNumViews() : 1; in syncState()
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 400 json->addScalar("NumViews", framebufferAttachment.getNumViews()); in SerializeFramebufferAttachment() 1004 json->addScalar("NumViews", shaderState.getNumViews()); in SerializeShaderState() 1123 json->addScalar("NumViews", programState.getNumViews()); in SerializeProgramState()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 1373 layerCount = mState.getNumViews(); in updateLayerCount() 1934 mRenderPassDesc.setViewCount(mState.isMultiview() ? mState.getNumViews() : 0); in updateRenderPassDesc()
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