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Searched refs:getNumViews (Results 1 – 25 of 26) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp316 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawArrays()
347 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstanced()
446 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstancedBaseInstance()
490 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElements()
524 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElementsBaseVertex()
559 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstanced()
583 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstancedBaseVertex()
610 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstancedBaseVertexBaseInstance()
655 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawRangeElements()
687 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawRangeElementsBaseVertex()
DClearMultiviewGL.cpp69 int numViews = firstAttachment->getNumViews(); in clearLayeredFBO()
DFramebufferGL.cpp188 return (attachment.getNumViews() == numLayers); in AreAllLayersActive()
DStateManagerGL.cpp2445 programNumViews = program->getNumViews(); in propagateProgramToVAO()
/external/angle/src/libANGLE/
DShader.h97 int getNumViews() const { return mNumViews; } in getNumViews() function
226 int getNumViews();
DFramebuffer.h119 ANGLE_INLINE GLsizei getNumViews() const in getNumViews() function
126 return attachment->getNumViews(); in getNumViews()
261 GLsizei getNumViews() const;
DProgram.h316 int getNumViews() const { return mNumViews; } in getNumViews() function
773 int getNumViews() const in getNumViews() function
776 return mState.getNumViews(); in getNumViews()
DFramebufferAttachment.h115 GLsizei getNumViews() const { return mNumViews; } in getNumViews() function
DFramebuffer.cpp46 if (firstAttachment->getNumViews() != secondAttachment->getNumViews()) in CheckMultiviewStateMatchesForCompleteness()
2249 GLsizei Framebuffer::getNumViews() const in getNumViews() function in gl::Framebuffer
2251 return mState.getNumViews(); in getNumViews()
2266 return (mState.isMultiview() && mState.getNumViews() > 1); in readDisallowedByMultiview()
DShader.cpp747 int Shader::getNumViews() in getNumViews() function in gl::Shader
DvalidationES.cpp548 const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1; in ValidateProgramDrawStates()
550 const int framebufferNumViews = framebuffer->getNumViews(); in ValidateProgramDrawStates()
Dqueryutils.cpp1221 *params = attachmentObject->getNumViews(); in QueryFramebufferAttachmentParameteriv()
DProgram.cpp1608 mState.mNumViews = vertexShader->getNumViews(); in linkImpl()
/external/angle/src/compiler/translator/
DCompiler.h115 int getNumViews() const { return mNumViews; } in getNumViews() function
DShaderLang.cpp582 return compiler->getNumViews(); in GetVertexShaderNumViews()
DParseContext.h91 int getNumViews() const { return mNumViews; } in getNumViews() function
DOutputGLSLBase.cpp1436 const auto &numViews = compiler.getNumViews(); in EmitMultiviewGLSL()
DCompiler.cpp517 mNumViews = parseContext.getNumViews(); in setASTMetadata()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp150 int divisorMultiplier = program->usesMultiview() ? program->getNumViews() : 1; in getInputLayout()
DVertexArray11.cpp142 mAppliedNumViewsToDivisor = (program->usesMultiview() ? program->getNumViews() : 1); in syncStateForDraw()
DClear11.cpp767 deviceContext->DrawInstanced(6, static_cast<UINT>(fboData.getNumViews()), 0, 0); in clearFramebuffer()
DRenderer11.cpp346 return program->getState().getNumViews(); in GetAdjustedInstanceCount()
348 return program->getState().getNumViews() * instanceCount; in GetAdjustedInstanceCount()
DStateManager11.cpp1191 programState.usesMultiview() ? programState.getNumViews() : 1; in syncState()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp400 json->addScalar("NumViews", framebufferAttachment.getNumViews()); in SerializeFramebufferAttachment()
1004 json->addScalar("NumViews", shaderState.getNumViews()); in SerializeShaderState()
1123 json->addScalar("NumViews", programState.getNumViews()); in SerializeProgramState()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp1373 layerCount = mState.getNumViews(); in updateLayerCount()
1934 mRenderPassDesc.setViewCount(mState.isMultiview() ? mState.getNumViews() : 0); in updateRenderPassDesc()

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