Searched refs:getOutputBuffer (Results 1 – 8 of 8) sorted by relevance
166 IndexedValueType(linalgOp.getOutputBuffer(i))(indexing)); in emitScalarImplementation()177 outputBuffers.push_back(linalgOp.getOutputBuffer(i)); in emitScalarImplementation()195 IndexedValueType O(copyOp.getOutputBuffer(0)), I(copyOp.getInput(0)); in emitScalarImplementation()211 IndexedValueType O(fillOp.getOutputBuffer(0)); in emitScalarImplementation()491 IndexedValueType(indexedGenericOp.getOutputBuffer(i))(indexing)); in emitScalarImplementation()502 outputBuffers.push_back(indexedGenericOp.getOutputBuffer(i)); in emitScalarImplementation()
336 Value viewC = linalgOp.getOutputBuffer(0); in vectorizeLinalgOp()433 if (newCopyOp.getOutputBuffer(0) != subView) in matchAndRewrite()450 if (newFillOp.getOutputBuffer(0) != viewOrAlloc) in matchAndRewrite()516 Value out = copyOp.getOutputBuffer(0); in matchAndRewrite()567 Value output = op.getOutputBuffer(0); in matchAndRewrite()
1141 private ByteBuffer getOutputBuffer(int outputIndex) { in getOutputBuffer() method in MediaCodecRenderer1143 return codec.getOutputBuffer(outputIndex); in getOutputBuffer()1708 outputBuffer = getOutputBuffer(outputIndex); in drainOutputBuffer()
832 deUint32 getOutputBuffer (void) const { return *m_outputBuffer; } in getOutputBuffer() function in deqp::gls::ShaderExecUtil::BufferIoExecutor1228 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(), curOffset*o… in execute()1376 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer()); in execute()1501 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer()); in execute()
187 const BufferSp& getOutputBuffer (void) const in getOutputBuffer() function in vkt::SpirVAssembly::GraphicsInterfaces
4464 instance.interfaces.getOutputBuffer()->getBytes(outputBufferBytes); in runAndVerifyDefaultPipeline()
256 /*methodName=*/"getOutputBuffer",294 return getOutputBuffer(i).getType().template cast<MemRefType>();
1560 VkBuffer getOutputBuffer (void) const { return *m_outputBuffer; } in getOutputBuffer() function in vkt::shaderexecutor::__anonabf4a9d60111::BufferIoExecutor