/external/angle/src/libANGLE/ |
D | ProgramPipeline.h | 41 const ProgramExecutable &getProgramExecutable() const in getProgramExecutable() function 46 ProgramExecutable &getProgramExecutable() in getProgramExecutable() function 109 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable() 110 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable()
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D | TransformFeedback.cpp | 150 context ? context->getState().getProgramExecutable() : nullptr; in begin()
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D | validationES31.cpp | 1365 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute() 1402 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
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D | Context.cpp | 9135 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask() 9145 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask() 9185 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl() 9352 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes() 9495 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices() 9508 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices() 9524 (context->getState().getProgramExecutable() && in updateCanDraw() 9525 context->getState().getProgramExecutable()->hasVertexAndFragmentShader())); in updateCanDraw()
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D | State.h | 365 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
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D | validationES.cpp | 743 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateTransformFeedbackPrimitiveMode() 849 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE() 3851 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates() 4030 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
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D | Framebuffer.cpp | 2122 const ProgramExecutable *executable = glState.getProgramExecutable(); in formsRenderingFeedbackLoopWith()
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D | validationES3.cpp | 2776 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | TransformFeedbackVk.cpp | 93 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin() 174 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause() 193 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume() 276 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet() 313 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
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D | ProgramPipelineVk.cpp | 145 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in updateUniforms() 257 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in setAllDefaultUniformsDirty()
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D | ContextVk.cpp | 1162 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources() 1261 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl() 1401 mState.getProgramExecutable()->getNonBuiltinAttribLocationsMask(), &descPtr, in handleDirtyGraphicsPipelineDesc() 1416 mState.getProgramExecutable()->getNonBuiltinAttribLocationsMask(), &descPtr, in handleDirtyGraphicsPipelineDesc() 1523 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl() 1689 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers() 1701 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers() 1753 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl() 1880 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation() 1922 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension() [all …]
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D | ProgramExecutableVk.cpp | 426 return mProgramPipeline->getState().getProgramExecutable(); in getGlExecutable() 824 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline() 863 activeAttribLocations, glState.getProgramExecutable()->getAttributesTypeMask(), descPtrOut, in getGraphicsPipeline() 871 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline() 1500 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateShaderResourcesDescriptorSet() 1666 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateTexturesDescriptorSet() 1846 const VkPipelineBindPoint pipelineBindPoint = glState.getProgramExecutable()->isCompute() in updateDescriptorSets()
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D | FramebufferVk.cpp | 1979 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateRenderPassDesc()
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D | vk_cache_utils.cpp | 1836 contextVk->getState().getProgramExecutable()->getProgramInputs()[attribIndex].type; in initializePipeline()
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/external/angle/src/libANGLE/renderer/metal/ |
D | TransformFeedbackMtl.mm | 84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
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D | VertexArrayMtl.mm | 363 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
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D | ProgramMtl.mm | 1542 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
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/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 229 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState() 268 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState() 361 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
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D | StateManagerGL.cpp | 909 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings() 1029 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings() 2071 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
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D | VertexArray11.cpp | 242 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
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D | StateManager11.cpp | 1177 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | VertexDataManager.cpp | 252 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
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