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Searched refs:getProgramExecutable (Results 1 – 23 of 23) sorted by relevance

/external/angle/src/libANGLE/
DProgramPipeline.h41 const ProgramExecutable &getProgramExecutable() const in getProgramExecutable() function
46 ProgramExecutable &getProgramExecutable() in getProgramExecutable() function
109 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable()
110 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable()
DTransformFeedback.cpp150 context ? context->getState().getProgramExecutable() : nullptr; in begin()
DvalidationES31.cpp1365 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()
1402 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
DContext.cpp9135 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()
9145 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()
9185 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()
9352 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
9495 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()
9508 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()
9524 (context->getState().getProgramExecutable() && in updateCanDraw()
9525 context->getState().getProgramExecutable()->hasVertexAndFragmentShader())); in updateCanDraw()
DState.h365 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
DvalidationES.cpp743 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateTransformFeedbackPrimitiveMode()
849 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()
3851 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4030 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
DFramebuffer.cpp2122 const ProgramExecutable *executable = glState.getProgramExecutable(); in formsRenderingFeedbackLoopWith()
DvalidationES3.cpp2776 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback()
/external/angle/src/libANGLE/renderer/vulkan/
DTransformFeedbackVk.cpp93 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
174 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause()
193 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
276 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet()
313 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DProgramPipelineVk.cpp145 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in updateUniforms()
257 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in setAllDefaultUniformsDirty()
DContextVk.cpp1162 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1261 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
1401 mState.getProgramExecutable()->getNonBuiltinAttribLocationsMask(), &descPtr, in handleDirtyGraphicsPipelineDesc()
1416 mState.getProgramExecutable()->getNonBuiltinAttribLocationsMask(), &descPtr, in handleDirtyGraphicsPipelineDesc()
1523 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
1689 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()
1701 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
1753 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
1880 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
1922 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()
[all …]
DProgramExecutableVk.cpp426 return mProgramPipeline->getState().getProgramExecutable(); in getGlExecutable()
824 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline()
863 activeAttribLocations, glState.getProgramExecutable()->getAttributesTypeMask(), descPtrOut, in getGraphicsPipeline()
871 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline()
1500 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateShaderResourcesDescriptorSet()
1666 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateTexturesDescriptorSet()
1846 const VkPipelineBindPoint pipelineBindPoint = glState.getProgramExecutable()->isCompute() in updateDescriptorSets()
DFramebufferVk.cpp1979 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateRenderPassDesc()
Dvk_cache_utils.cpp1836 contextVk->getState().getProgramExecutable()->getProgramInputs()[attribIndex].type; in initializePipeline()
/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
DVertexArrayMtl.mm363 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
DProgramMtl.mm1542 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp229 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
268 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
361 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
DStateManagerGL.cpp909 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1029 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2071 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
DVertexArray11.cpp242 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
DStateManager11.cpp1177 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp252 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()