Searched refs:getProgramNoResolveLink (Results 1 – 6 of 6) sorted by relevance
856 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv()1073 return getProgramNoResolveLink({name}); in getLabeledObject()1256 Program *shaderProgram = getProgramNoResolveLink(program); in useProgramStages()5286 Program *shaderProgram = getProgramNoResolveLink(program); in activeShaderProgram()6554 Program *programObject = getProgramNoResolveLink(program); in detachShader()6626 Program *programObject = getProgramNoResolveLink(program); in getAttachedShaders()6704 Program *programObject = getProgramNoResolveLink(program); in getProgramiv()6958 return ConvertToGLBoolean(getProgramNoResolveLink(program)); in isProgram()6993 Program *programObject = getProgramNoResolveLink(program); in linkProgram()7019 Program *programObject = getProgramNoResolveLink(program); in bindFragDataLocationIndexed()[all …]
548 Program *getProgramNoResolveLink(ShaderProgramID handle) const;
1756 Program *program = context->getProgramNoResolveLink(programId); in ValidateUseProgramStagesBase()1815 Program *program = context->getProgramNoResolveLink(programId); in ValidateActiveShaderProgramBase()
114 if (context->getProgramNoResolveLink({name}) == nullptr) in ValidateObjectIdentifierAndName()
1258 Program *validProgram = context->getProgramNoResolveLink(id); in GetValidProgramNoResolve()1293 if (context->getProgramNoResolveLink(id)) in GetValidShader()
2356 if (context->getProgramNoResolveLink({name}) == nullptr) in ValidateObjectIdentifierAndName()