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Searched refs:getRenderer11DeviceCaps (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/tests/gl_tests/
DD3D11FormatTablesTest.cpp54 rx::d3d11::Format::Get(internalFormat, renderer->getRenderer11DeviceCaps()); in TEST_P()
78 auto featureLevel = renderer->getRenderer11DeviceCaps().featureLevel; in TEST_P()
168 rx::d3d11::Format::Get(internalFormat, renderer->getRenderer11DeviceCaps()); in TEST_P()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp132 const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps(); in isDirty()
244 d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps()); in redefine()
294 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadData()
335 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadCompressedData()
383 d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer()
414 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer()
539 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in createStagingTexture()
569 context, mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, in createStagingTexture()
608 context, mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, in createStagingTexture()
DTextureStorage11.cpp87 mFormatInfo(d3d11::Format::Get(internalFormat, mRenderer->getRenderer11DeviceCaps())), in TextureStorage11()
236 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in getSRVForSampler()
303 mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()); in getCachedOrCreateSRVForSampler()
376 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in getSRVLevels()
420 d3d11::Format::Get(key.format, mRenderer->getRenderer11DeviceCaps()).srvFormat; in getCachedOrCreateSRVForImage()
453 d3d11::Format::Get(key.format, mRenderer->getRenderer11DeviceCaps()).uavFormat; in getCachedOrCreateUAVForImage()
619 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in copySubresourceLevel()
783 d3d11::Format::Get(image->getInternalFormat(), mRenderer->getRenderer11DeviceCaps()); in setData()
1012 GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget), in TextureStorage11_2D()
1014 renderer->getRenderer11DeviceCaps(), in TextureStorage11_2D()
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DSwapChain11.cpp206 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenColorBuffer()
384 d3d11::Format::Get(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenDepthBuffer()
412 (mRenderer->getRenderer11DeviceCaps().supportsMultisampledDepthStencilSRVs || in resetOffscreenDepthBuffer()
533 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in resize()
647 if (mRenderer->getRenderer11DeviceCaps().supportsDXGI1_2) in reset()
657 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in reset()
987 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in getRenderTargetShaderResource()
DVertexBuffer11.cpp125 const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel; in storeVertexAttributes()
DClear11.cpp146 if (renderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in getShadersAndLayout()
298 return (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3); in useVertexBuffer()
504 if ((!(mRenderer->getRenderer11DeviceCaps().supportsClearView) && needScissoredClear) || in clearFramebuffer()
DExternalImageSiblingImpl11.cpp39 mRenderer->getRenderer11DeviceCaps())); in initialize()
DRenderTarget11.cpp194 renderer->getRenderer11DeviceCaps()); in GetSurfaceFormatSet()
DInputLayoutCache.cpp204 D3D_FEATURE_LEVEL featureLevel = renderer->getRenderer11DeviceCaps().featureLevel; in createInputLayout()
DPixelTransfer11.cpp182 sourceglFormatInfo.sizedInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyBufferToTexture()
DRenderStateCache.cpp277 const auto &featureLevel = renderer->getRenderer11DeviceCaps().featureLevel; in getSamplerState()
DFramebuffer11.cpp387 const Renderer11DeviceCaps &caps = context11->getRenderer()->getRenderer11DeviceCaps(); in getImplementationColorReadFormat()
DContext11.cpp135 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in createCompiler()
808 mRenderer->getRenderer11DeviceCaps().featureLevel == D3D_FEATURE_LEVEL_11_0) in getNativeCaps()
DBlit11.cpp1712 ASSERT(mRenderer->getRenderer11DeviceCaps().featureLevel > D3D_FEATURE_LEVEL_10_0); in resolveDepth()
1808 const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps()); in initResolveDepthStencil()
1844 ASSERT(mRenderer->getRenderer11DeviceCaps().featureLevel > D3D_FEATURE_LEVEL_10_0); in resolveStencil()
DRenderer11.h372 const Renderer11DeviceCaps &getRenderer11DeviceCaps() const { return mRenderer11DeviceCaps; } in getRenderer11DeviceCaps() function
DBuffer11.cpp731 mRenderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets) in getConstantBufferRange()
1333 if (!renderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets) in FillBufferDesc()
DStateManager11.cpp1421 bool is9_3 = mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3; in syncViewport()
1559 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in processFramebufferInvalidation()
2992 D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel; in syncVertexBuffersAndInputLayout()
DRenderer11.cpp1653 d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps()); in validateShareHandle()
4247 getRenderer11DeviceCaps().supportsVpRtIndexWriteFromVertexShader; in canSelectViewInVertexShader()