Searched refs:getRenderer11DeviceCaps (Results 1 – 18 of 18) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | D3D11FormatTablesTest.cpp | 54 rx::d3d11::Format::Get(internalFormat, renderer->getRenderer11DeviceCaps()); in TEST_P() 78 auto featureLevel = renderer->getRenderer11DeviceCaps().featureLevel; in TEST_P() 168 rx::d3d11::Format::Get(internalFormat, renderer->getRenderer11DeviceCaps()); in TEST_P()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Image11.cpp | 132 const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps(); in isDirty() 244 d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps()); in redefine() 294 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadData() 335 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadCompressedData() 383 d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer() 414 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer() 539 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in createStagingTexture() 569 context, mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, in createStagingTexture() 608 context, mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, in createStagingTexture()
|
D | TextureStorage11.cpp | 87 mFormatInfo(d3d11::Format::Get(internalFormat, mRenderer->getRenderer11DeviceCaps())), in TextureStorage11() 236 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in getSRVForSampler() 303 mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()); in getCachedOrCreateSRVForSampler() 376 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in getSRVLevels() 420 d3d11::Format::Get(key.format, mRenderer->getRenderer11DeviceCaps()).srvFormat; in getCachedOrCreateSRVForImage() 453 d3d11::Format::Get(key.format, mRenderer->getRenderer11DeviceCaps()).uavFormat; in getCachedOrCreateUAVForImage() 619 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in copySubresourceLevel() 783 d3d11::Format::Get(image->getInternalFormat(), mRenderer->getRenderer11DeviceCaps()); in setData() 1012 GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget), in TextureStorage11_2D() 1014 renderer->getRenderer11DeviceCaps(), in TextureStorage11_2D() [all …]
|
D | SwapChain11.cpp | 206 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenColorBuffer() 384 d3d11::Format::Get(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenDepthBuffer() 412 (mRenderer->getRenderer11DeviceCaps().supportsMultisampledDepthStencilSRVs || in resetOffscreenDepthBuffer() 533 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in resize() 647 if (mRenderer->getRenderer11DeviceCaps().supportsDXGI1_2) in reset() 657 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in reset() 987 d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); in getRenderTargetShaderResource()
|
D | VertexBuffer11.cpp | 125 const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel; in storeVertexAttributes()
|
D | Clear11.cpp | 146 if (renderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in getShadersAndLayout() 298 return (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3); in useVertexBuffer() 504 if ((!(mRenderer->getRenderer11DeviceCaps().supportsClearView) && needScissoredClear) || in clearFramebuffer()
|
D | ExternalImageSiblingImpl11.cpp | 39 mRenderer->getRenderer11DeviceCaps())); in initialize()
|
D | RenderTarget11.cpp | 194 renderer->getRenderer11DeviceCaps()); in GetSurfaceFormatSet()
|
D | InputLayoutCache.cpp | 204 D3D_FEATURE_LEVEL featureLevel = renderer->getRenderer11DeviceCaps().featureLevel; in createInputLayout()
|
D | PixelTransfer11.cpp | 182 sourceglFormatInfo.sizedInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyBufferToTexture()
|
D | RenderStateCache.cpp | 277 const auto &featureLevel = renderer->getRenderer11DeviceCaps().featureLevel; in getSamplerState()
|
D | Framebuffer11.cpp | 387 const Renderer11DeviceCaps &caps = context11->getRenderer()->getRenderer11DeviceCaps(); in getImplementationColorReadFormat()
|
D | Context11.cpp | 135 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in createCompiler() 808 mRenderer->getRenderer11DeviceCaps().featureLevel == D3D_FEATURE_LEVEL_11_0) in getNativeCaps()
|
D | Blit11.cpp | 1712 ASSERT(mRenderer->getRenderer11DeviceCaps().featureLevel > D3D_FEATURE_LEVEL_10_0); in resolveDepth() 1808 const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps()); in initResolveDepthStencil() 1844 ASSERT(mRenderer->getRenderer11DeviceCaps().featureLevel > D3D_FEATURE_LEVEL_10_0); in resolveStencil()
|
D | Renderer11.h | 372 const Renderer11DeviceCaps &getRenderer11DeviceCaps() const { return mRenderer11DeviceCaps; } in getRenderer11DeviceCaps() function
|
D | Buffer11.cpp | 731 mRenderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets) in getConstantBufferRange() 1333 if (!renderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets) in FillBufferDesc()
|
D | StateManager11.cpp | 1421 bool is9_3 = mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3; in syncViewport() 1559 if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3) in processFramebufferInvalidation() 2992 D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel; in syncVertexBuffersAndInputLayout()
|
D | Renderer11.cpp | 1653 d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps()); in validateShareHandle() 4247 getRenderer11DeviceCaps().supportsVpRtIndexWriteFromVertexShader; in canSelectViewInVertexShader()
|