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Searched refs:getSampler2DType (Results 1 – 14 of 14) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureUtil.hpp81 DataType getSampler2DType (tcu::TextureFormat format);
DgluTextureUtil.cpp897 DataType getSampler2DType (tcu::TextureFormat format) in getSampler2DType() function
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); in init()
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()
652 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()
1024 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
Des3fFboColorbufferTests.cpp232 …ture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DT… in render()
837 …Texture2DShader fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOut… in render()
Des3fFboRenderTest.cpp532 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
753 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
1114 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
1270 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
Des3fTextureUnitTests.cpp962 case GL_TEXTURE_2D: samplerTypes.push_back(glu::getSampler2DType(fmt)); break; in init()
Des3fFramebufferBlitTests.cpp633 …Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_V… in render()
Des3fShaderTextureFunctionTests.cpp769 …E_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); bre… in initShaderSources()
Des3fTextureSpecificationTests.cpp281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; in initShaderSources()
/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp870 case TEXTURETYPE_2D: return glu::getSampler2DType(format); in getSamplerType()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp874 case TEXTURETYPE_2D: return glu::getSampler2DType(format); in getSamplerType()
DvktShaderRenderTextureFunctionTests.cpp1254 …2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); bre… in initShaderSources()
3161 …E_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); bre… in initShaderSources()