Searched refs:getSampler2DType (Results 1 – 14 of 14) sorted by relevance
81 DataType getSampler2DType (tcu::TextureFormat format);
897 DataType getSampler2DType (tcu::TextureFormat format) in getSampler2DType() function
101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); in init()
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()652 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()1024 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
232 …ture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DT… in render()837 …Texture2DShader fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOut… in render()
532 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()753 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()1114 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()1270 glu::DataType fboSamplerType = glu::getSampler2DType(colorFormat); in render()
962 case GL_TEXTURE_2D: samplerTypes.push_back(glu::getSampler2DType(fmt)); break; in init()
633 …Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_V… in render()
769 …E_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); bre… in initShaderSources()
281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()
435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; in initShaderSources()
870 case TEXTURETYPE_2D: return glu::getSampler2DType(format); in getSamplerType()
874 case TEXTURETYPE_2D: return glu::getSampler2DType(format); in getSamplerType()
1254 …2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); bre… in initShaderSources()3161 …E_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); bre… in initShaderSources()