Searched refs:getSamplerBindings (Results 1 – 8 of 8) sorted by relevance
73 samplerBindingMap getSamplerBindings() const { return samplerBindings; } in getSamplerBindings() function
576 stream->writeInt(getSamplerBindings().size()); in save()577 for (const auto &samplerBinding : getSamplerBindings()) in save()672 return !getSamplerBindings().empty() || in hasTextures()734 const std::vector<SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in updateActiveSamplers()
276 const std::vector<SamplerBinding> &getSamplerBindings() const in getSamplerBindings() function278 return mExecutable->getSamplerBindings(); in getSamplerBindings()
247 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; } in getSamplerBindings() function
125 for (auto &sampler : reflection->getSamplerBindings())374 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();
469 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();
1257 for (uint32_t textureIndex = 0; textureIndex < mState.getSamplerBindings().size();1260 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];
660 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in addTextureDescriptorSetDesc()1696 for (uint32_t textureIndex = 0; textureIndex < programState->getSamplerBindings().size(); in updateTexturesDescriptorSet()1700 programState->getSamplerBindings()[textureIndex]; in updateTexturesDescriptorSet()