Searched refs:getSamplerMapping (Results 1 – 8 of 8) sorted by relevance
/external/angle/doc/ |
D | VTF.md | 51 * Program::getSamplerMapping
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
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D | Program.cpp | 291 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() function in es2::Program
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D | Context.cpp | 3153 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 186 GLint getSamplerMapping(gl::ShaderType type,
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D | ProgramD3D.cpp | 745 GLint ProgramD3D::getSamplerMapping(gl::ShaderType type, in getSamplerMapping() function in rx::ProgramD3D
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2748 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs() 3305 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3220 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures()
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