Home
last modified time | relevance | path

Searched refs:getShaderInfo (Results 1 – 25 of 27) sorted by relevance

12

/external/deqp/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp152 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1.getShaderInfo(SHADERTYPE_VER… in iterate()
154 << "Fragment: " << program1.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
166 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VER… in iterate()
168 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
179 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program3.getShaderInfo(SHADERTYPE_VER… in iterate()
181 << "Fragment: " << program3.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
192 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program4.getShaderInfo(SHADERTYPE_VER… in iterate()
194 << "Fragment: " << program4.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
365 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1a.getShaderInfo(SHADERTYPE_VE… in iterate()
367 << "Fragment: " << program1a.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
[all …]
Dgl4cGlSpirvTests.cpp354 << "Vertex: " << program->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
356 << "TesselationCtrl: " << program->getShaderInfo(SHADERTYPE_TESSELLATION_CONTROL).infoLog in iterate()
360 << program->getShaderInfo(SHADERTYPE_TESSELLATION_EVALUATION).infoLog << "\n" in iterate()
362 << "Geometry: " << program->getShaderInfo(SHADERTYPE_GEOMETRY).infoLog << "\n" in iterate()
364 << "Fragment: " << program->getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
573 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
574 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
736 if (!program.getShaderInfo(SHADERTYPE_VERTEX).compileOk) in iterate()
739 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
1135 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
[all …]
Dgl4cIndirectParametersTests.cpp422 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in draw()
423 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in draw()
617 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in draw()
618 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in draw()
Dgl4cSparseTextureClampTests.cpp436 << ", vertexInfoLog: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog in verifyLookupTextureData()
437 << ", fragmentInfoLog: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog in verifyLookupTextureData()
768 … << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in writeDataToTexture()
941 << ", vertexInfoLog: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog in verifyLookupTextureData()
942 << ", fragmentInfoLog: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog in verifyLookupTextureData()
Dgl4cShaderDrawParametersTests.cpp125 << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog << "\n" in iterate()
266 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in draw()
267 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in draw()
Dgl4cSparseTexture2Tests.cpp315 << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog << "\n" in iterate()
1103 << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in writeDataToTexture()
1325 << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in verifyTextureData()
1594 << ", vertex_infoLog: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog in UncommittedDepthStencil()
1595 << ", fragment_infoLog: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog in UncommittedDepthStencil()
1895 … << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in verifyTextureDataExtended()
2042 << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in verifyAtomicOperations()
2738 … << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in writeDataToTexture()
2941 << ", shaderInfoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in verifyLookupTextureData()
/external/deqp/external/openglcts/modules/common/
DglcShaderNegativeTests.cpp102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
103 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
183 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate()
260 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
DglcPixelStorageModesTests.cpp803 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader()
806 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader()
810 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT, in createShader()
813 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT, in createShader()
1108 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader()
1111 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader()
1115 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT, in createShader()
1118 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT, in createShader()
1537 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader()
1540 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader()
[all …]
DglcPolygonOffsetClampTests.cpp282 << "Vertex: " << testProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in test()
283 << "Fragment: " << testProgram.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in test()
306 << "Vertex: " << readDepthProgram->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in test()
307 << "Fragment: " << readDepthProgram->getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in test()
DglcTextureFilterAnisotropicTests.cpp652 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in drawTexture()
654 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in drawTexture()
DglcShaderGroupVoteTests.cpp83 << tcu::TestLog::Message << m_shader << m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE).infoLog in create()
DglcShaderLibraryCase.cpp294 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in execute()
295 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in execute()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderFramebufferFetchTests.cpp95 testFailed = program.getShaderInfo(shaderType).compileOk; in verifyProgramError()
101 testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(shaderType).compileOk); in verifyProgramError()
Des31fNegativeAtomicCounterTests.cpp165 if (program.getShaderInfo(s_shaders[ndx]).compileOk) in iterateShaders()
Des31fNegativeComputeTests.cpp110 testFailed = program.getShaderInfo(shaderType).compileOk; in verifyCompileError()
688 …testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).… in invalid_maximum_work_group_sizes()
789 …testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).… in invalid_layout_qualifiers()
Des31fLayoutBindingTests.cpp935 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate()
936 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk) in iterate()
937 || !(m_program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_CONTROL).compileOk) in iterate()
938 || !(m_program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_EVALUATION)).compileOk) in iterate()
943 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate()
944 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk)) in iterate()
Des31fUniformLocationTests.cpp368 const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk; in verifyLocations()
369 const bool fragmentOk = program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk; in verifyLocations()
Des31fNegativeShaderImageLoadStoreTests.cpp381 if (program.getShaderInfo(s_shaders[ndx]).compileOk) in testShader()
Des31fFboSRGBWriteControlTests.cpp767 …glu::ShaderInfo shaderInfo = m_referenceSource->getShaderInfo(static_cast<glu::ShaderType>(static_… in getLogInfo()
/external/deqp/external/openglcts/modules/common/subgroups/
DglcSubgroupsTestsUtils.cpp285 …<< "Vertex: " << (vshader ? program->getShaderInfo(glu::SHADERTYPE_VERTEX).infoLog : "n/a") << "\n" in makeGraphicsPipeline()
286 …<< "Tess Cont: " << (tcshader ? program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_CONTROL).infoL… in makeGraphicsPipeline()
287 …<< "Tess Eval: " << (teshader ? program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_EVALUATION).in… in makeGraphicsPipeline()
288 …<< "Geometry: " << (gshader ? program->getShaderInfo(glu::SHADERTYPE_GEOMETRY).infoLog : "n/a") <<… in makeGraphicsPipeline()
289 …<< "Fragment: " << (fshader ? program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).infoLog : "n/a") <<… in makeGraphicsPipeline()
349 << "Compute: " << program->getShaderInfo(glu::SHADERTYPE_COMPUTE).infoLog << "\n" in makeComputePipeline()
/external/deqp/external/openglcts/modules/gles31/
Des31cLayoutBindingTests.cpp142 const glu::ShaderInfo& fragmentShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT); in getErrorLog()
143 const glu::ShaderInfo& vertexShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX); in getErrorLog()
165 const glu::ShaderInfo& computeShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE); in getErrorLog()
278 return m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && in compiledAndLinked()
279 …m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && m_program->getProgramInfo().linkOk; in compiledAndLinked()
281 …return m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk && m_program->getProgramInfo().… in compiledAndLinked()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp204 …const ShaderInfo& getShaderInfo (glu::ShaderType shaderType, int shaderNdx = 0) const { return… in getShaderInfo() function in glu::ShaderProgram
DgluShaderProgram.cpp688 shaderPtrs.push_back(&shaderProgram.getShaderInfo((ShaderType)shaderType, shaderNdx)); in operator <<()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp1005 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()
1030 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()
/external/deqp/modules/gles3/functional/
Des3fTransformFeedbackTests.cpp927 const bool linkFail = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk && in init()
928 m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && in init()

12