/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPostDepthCoverageTests.cpp | 152 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1.getShaderInfo(SHADERTYPE_VER… in iterate() 154 << "Fragment: " << program1.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 166 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VER… in iterate() 168 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 179 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program3.getShaderInfo(SHADERTYPE_VER… in iterate() 181 << "Fragment: " << program3.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 192 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program4.getShaderInfo(SHADERTYPE_VER… in iterate() 194 << "Fragment: " << program4.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 365 …m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1a.getShaderInfo(SHADERTYPE_VE… in iterate() 367 << "Fragment: " << program1a.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() [all …]
|
D | gl4cGlSpirvTests.cpp | 354 << "Vertex: " << program->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 356 << "TesselationCtrl: " << program->getShaderInfo(SHADERTYPE_TESSELLATION_CONTROL).infoLog in iterate() 360 << program->getShaderInfo(SHADERTYPE_TESSELLATION_EVALUATION).infoLog << "\n" in iterate() 362 << "Geometry: " << program->getShaderInfo(SHADERTYPE_GEOMETRY).infoLog << "\n" in iterate() 364 << "Fragment: " << program->getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 573 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 574 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 736 if (!program.getShaderInfo(SHADERTYPE_VERTEX).compileOk) in iterate() 739 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 1135 << spirvProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() [all …]
|
D | gl4cIndirectParametersTests.cpp | 422 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in draw() 423 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in draw() 617 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in draw() 618 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in draw()
|
D | gl4cSparseTextureClampTests.cpp | 436 << ", vertexInfoLog: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog in verifyLookupTextureData() 437 << ", fragmentInfoLog: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog in verifyLookupTextureData() 768 … << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in writeDataToTexture() 941 << ", vertexInfoLog: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog in verifyLookupTextureData() 942 << ", fragmentInfoLog: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog in verifyLookupTextureData()
|
D | gl4cShaderDrawParametersTests.cpp | 125 << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog << "\n" in iterate() 266 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in draw() 267 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in draw()
|
D | gl4cSparseTexture2Tests.cpp | 315 << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog << "\n" in iterate() 1103 << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in writeDataToTexture() 1325 << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in verifyTextureData() 1594 << ", vertex_infoLog: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog in UncommittedDepthStencil() 1595 << ", fragment_infoLog: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog in UncommittedDepthStencil() 1895 … << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in verifyTextureDataExtended() 2042 << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in verifyAtomicOperations() 2738 … << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in writeDataToTexture() 2941 << ", shaderInfoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog in verifyLookupTextureData()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderNegativeTests.cpp | 102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() 103 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate() 182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() 183 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate() 259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in iterate() 260 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate()
|
D | glcPixelStorageModesTests.cpp | 803 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader() 806 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader() 810 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT, in createShader() 813 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT, in createShader() 1108 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader() 1111 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader() 1115 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT, in createShader() 1118 prog->getShaderInfo(glu::SHADERTYPE_FRAGMENT, in createShader() 1537 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader() 1540 prog->getShaderInfo(glu::SHADERTYPE_VERTEX, in createShader() [all …]
|
D | glcPolygonOffsetClampTests.cpp | 282 << "Vertex: " << testProgram.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in test() 283 << "Fragment: " << testProgram.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in test() 306 << "Vertex: " << readDepthProgram->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in test() 307 << "Fragment: " << readDepthProgram->getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in test()
|
D | glcTextureFilterAnisotropicTests.cpp | 652 << "Vertex: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in drawTexture() 654 << "Fragment: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in drawTexture()
|
D | glcShaderGroupVoteTests.cpp | 83 << tcu::TestLog::Message << m_shader << m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE).infoLog in create()
|
D | glcShaderLibraryCase.cpp | 294 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; in execute() 295 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in execute()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderFramebufferFetchTests.cpp | 95 testFailed = program.getShaderInfo(shaderType).compileOk; in verifyProgramError() 101 testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(shaderType).compileOk); in verifyProgramError()
|
D | es31fNegativeAtomicCounterTests.cpp | 165 if (program.getShaderInfo(s_shaders[ndx]).compileOk) in iterateShaders()
|
D | es31fNegativeComputeTests.cpp | 110 testFailed = program.getShaderInfo(shaderType).compileOk; in verifyCompileError() 688 …testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).… in invalid_maximum_work_group_sizes() 789 …testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).… in invalid_layout_qualifiers()
|
D | es31fLayoutBindingTests.cpp | 935 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate() 936 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk) in iterate() 937 || !(m_program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_CONTROL).compileOk) in iterate() 938 || !(m_program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_EVALUATION)).compileOk) in iterate() 943 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate() 944 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk)) in iterate()
|
D | es31fUniformLocationTests.cpp | 368 const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk; in verifyLocations() 369 const bool fragmentOk = program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk; in verifyLocations()
|
D | es31fNegativeShaderImageLoadStoreTests.cpp | 381 if (program.getShaderInfo(s_shaders[ndx]).compileOk) in testShader()
|
D | es31fFboSRGBWriteControlTests.cpp | 767 …glu::ShaderInfo shaderInfo = m_referenceSource->getShaderInfo(static_cast<glu::ShaderType>(static_… in getLogInfo()
|
/external/deqp/external/openglcts/modules/common/subgroups/ |
D | glcSubgroupsTestsUtils.cpp | 285 …<< "Vertex: " << (vshader ? program->getShaderInfo(glu::SHADERTYPE_VERTEX).infoLog : "n/a") << "\n" in makeGraphicsPipeline() 286 …<< "Tess Cont: " << (tcshader ? program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_CONTROL).infoL… in makeGraphicsPipeline() 287 …<< "Tess Eval: " << (teshader ? program->getShaderInfo(glu::SHADERTYPE_TESSELLATION_EVALUATION).in… in makeGraphicsPipeline() 288 …<< "Geometry: " << (gshader ? program->getShaderInfo(glu::SHADERTYPE_GEOMETRY).infoLog : "n/a") <<… in makeGraphicsPipeline() 289 …<< "Fragment: " << (fshader ? program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).infoLog : "n/a") <<… in makeGraphicsPipeline() 349 << "Compute: " << program->getShaderInfo(glu::SHADERTYPE_COMPUTE).infoLog << "\n" in makeComputePipeline()
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cLayoutBindingTests.cpp | 142 const glu::ShaderInfo& fragmentShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT); in getErrorLog() 143 const glu::ShaderInfo& vertexShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX); in getErrorLog() 165 const glu::ShaderInfo& computeShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE); in getErrorLog() 278 return m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && in compiledAndLinked() 279 …m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && m_program->getProgramInfo().linkOk; in compiledAndLinked() 281 …return m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk && m_program->getProgramInfo().… in compiledAndLinked()
|
/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 204 …const ShaderInfo& getShaderInfo (glu::ShaderType shaderType, int shaderNdx = 0) const { return… in getShaderInfo() function in glu::ShaderProgram
|
D | gluShaderProgram.cpp | 688 shaderPtrs.push_back(&shaderProgram.getShaderInfo((ShaderType)shaderType, shaderNdx)); in operator <<()
|
/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 1005 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute() 1030 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()
|
/external/deqp/modules/gles3/functional/ |
D | es3fTransformFeedbackTests.cpp | 927 const bool linkFail = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk && in init() 928 m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && in init()
|