Searched refs:getShaderOutput (Results 1 – 2 of 2) sorted by relevance
54 else if (name == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput())) in visitSymbol()58 else if (name == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput())) in visitSymbol()121 (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename; in translateTextureFunction()
33 ShShaderOutput getShaderOutput() const { return mOutput; } in getShaderOutput() function