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Searched refs:getShaderProgram (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/
DProgramPipeline.cpp125 const Program *program = getShaderProgram(shaderType); in updateExecutableTextures()
139 const Program *program = getShaderProgram(shaderType); in getSpecConstUsageBits()
228 Program *vertexProgram = getShaderProgram(gl::ShaderType::Vertex); in updateExecutableAttributes()
251 Program *shaderProgram = getShaderProgram(lastVertexProcessingStage); in updateTransformFeedbackMembers()
272 const Program *shaderProgram = getShaderProgram(shaderType); in updateShaderStorageBlocks()
286 const Program *computeProgram = getShaderProgram(ShaderType::Compute); in updateShaderStorageBlocks()
308 const Program *shaderProgram = getShaderProgram(shaderType); in updateImageBindings()
323 const Program *computeProgram = getShaderProgram(ShaderType::Compute); in updateImageBindings()
339 Program *geometryProgram = getShaderProgram(gl::ShaderType::Geometry); in updateExecutableGeometryProperties()
357 Program *tessControlProgram = getShaderProgram(gl::ShaderType::TessControl); in updateExecutableTessellationProperties()
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DProgramPipeline.h62 const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } in getShaderProgram() function
128 Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; } in getShaderProgram() function
DvalidationES.cpp3661 Program *program = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineDrawStates()
3684 Program *shaderProgram = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineAttachedPrograms()
3690 if (shaderProgram != programPipeline->getShaderProgram(programShaderType)) in ValidateProgramPipelineAttachedPrograms()
3704 if (!programPipeline->getShaderProgram(ShaderType::Vertex) && in ValidateProgramPipelineAttachedPrograms()
3705 programPipeline->getShaderProgram(ShaderType::Geometry)) in ValidateProgramPipelineAttachedPrograms()
Dqueryutils.cpp3926 const Program *program = programPipeline->getShaderProgram(ShaderType::Vertex); in QueryProgramPipelineiv()
3942 const Program *program = programPipeline->getShaderProgram(ShaderType::Fragment); in QueryProgramPipelineiv()
3958 const Program *program = programPipeline->getShaderProgram(ShaderType::Compute); in QueryProgramPipelineiv()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp47 ProgramVk *programVk = getShaderProgram(contextVk->getState(), shaderType); in fillProgramStateMap()
80 const_cast<gl::Program *>(glPipeline->getShaderProgram(shaderType)); in link()
100 const_cast<gl::Program *>(glPipeline->getShaderProgram(shaderType)); in link()
131 ProgramVk *programVk = getShaderProgram(glState, shaderType); in calcUniformUpdateRequiredSpace()
175 ProgramVk *programVk = getShaderProgram(glState, shaderType); in updateUniforms()
228 ProgramVk *programVk = getShaderProgram(glState, shaderType); in updateUniforms()
245 const ProgramVk *program = getShaderProgram(glState, shaderType); in dirtyUniforms()
261 ProgramVk *programVk = getShaderProgram(glState, shaderType); in setAllDefaultUniformsDirty()
DProgramPipelineVk.h34 ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const in getShaderProgram() function
37 const gl::Program *program = pipeline->getShaderProgram(shaderType); in getShaderProgram()
DProgramExecutableVk.h82 vk::ShaderProgramHelper *getShaderProgram() { return &mProgramHelper; } in getShaderProgram() function
128 ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const;
DProgramExecutableVk.cpp383 ProgramVk *ProgramExecutableVk::getShaderProgram(const gl::State &glState, in getShaderProgram() function in rx::ProgramExecutableVk
396 return mProgramPipeline->getShaderProgram(glState, shaderType); in getShaderProgram()
805 ProgramVk *programVk = getShaderProgram(glState, gl::ShaderType::Fragment); in updateEarlyFragmentTestsOptimization()
838 ProgramVk *programVk = getShaderProgram(glState, shaderType); in getGraphicsPipeline()
847 vk::ShaderProgramHelper *shaderProgram = programInfo.getShaderProgram(); in getGraphicsPipeline()
874 ProgramVk *programVk = getShaderProgram(glState, gl::ShaderType::Compute); in getComputePipeline()
879 vk::ShaderProgramHelper *shaderProgram = programInfo.getShaderProgram(); in getComputePipeline()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.hpp81 inline glu::ShaderProgram* getShaderProgram() const in getShaderProgram() function in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline
Dgl4cShaderAtomicCounterOpsTests.hpp265 inline glu::ShaderProgram* getShaderProgram() const in getShaderProgram() function in gl4cts::ShaderAtomicCounterOpsTestBase::ShaderPipeline
Dgl4cShaderViewportLayerArrayTests.cpp254 …glu::draw(context, shaderPipeline.getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArray… in renderQuad()
Dgl4cShaderAtomicCounterOpsTests.cpp273 …glu::draw(context.getRenderContext(), this->getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(v… in renderQuad()
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp616 ShaderProgram& getShaderProgram (void) { return m_shaderProgram; } in getShaderProgram() function in deqp::gles31::Functional::__anon8142914b0111::ShaderProgramWrapper
1104 if (!wrapper->getShaderProgram().isOk()) in createShaderProgram()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3145 gl::Program *program = pipeline->getShaderProgram(shaderType); in CaptureMidExecutionSetup()