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Searched refs:getShaderStorageBlockBinding (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DProgram.h240 GLuint getShaderStorageBlockBinding(GLuint blockIndex) const in getShaderStorageBlockBinding() function
242 return mExecutable->getShaderStorageBlockBinding(blockIndex); in getShaderStorageBlockBinding()
671 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
DProgramExecutable.h270 GLuint getShaderStorageBlockBinding(GLuint blockIndex) const in getShaderStorageBlockBinding() function
DProgram.cpp3145 GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const in getShaderStorageBlockBinding() function in gl::Program
3148 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex); in getShaderStorageBlockBinding()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp950 GLuint binding = program->getShaderStorageBlockBinding(static_cast<GLuint>(blockIndex)); in updateProgramStorageBufferBindings()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3688 GLuint binding = program->getShaderStorageBlockBinding(static_cast<GLuint>(blockIndex)); in syncShaderStorageBuffersForShader()
DRenderer11.cpp4269 GLuint binding = program->getShaderStorageBlockBinding(static_cast<GLuint>(blockIndex)); in markRawBufferUsage()