Searched refs:getShaderSupport (Results 1 – 2 of 2) sorted by relevance
165 angle::Result getShaderSupport(const gl::Context *context,
756 angle::Result Blit11::getShaderSupport(const gl::Context *context, in getShaderSupport() function in rx::Blit11853 ANGLE_TRY(getShaderSupport(context, *shader, &support)); in swizzleTexture()975 ANGLE_TRY(getShaderSupport(context, *shader, &support)); in copyTexture()