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Searched refs:getShaderUniformStorage (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h306 UniformStorageD3D *getShaderUniformStorage(gl::ShaderType shaderType) const in getShaderUniformStorage() function
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3331 GetAs<UniformStorage11>(mProgramD3D->getShaderUniformStorage(shaderType)); in applyUniformsForShader()
3474 GetAs<UniformStorage11>(programD3D->getShaderUniformStorage(gl::ShaderType::Compute)); in applyComputeUniforms()